The Spirit Realm

A metaphysical journey into the deep recesses of my mind.

    Design


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    (Moldarach in Faron woods!???)


    It is true that SS was created from the beginning to be combat focused, as well heavily story driven. They never had any intention for exploration to be a factor, they purposely designed the game so you couldn’t ever get lost. They made areas compact, they gave us beacons, and the dowsing feature. I was oblivious to that fact about the game, as I was very picky about what I watched so I wouldn’t spoil the game for myself. Gameplaywise, I only watched a video of the beginning of the game, and I watched footage of the first Ghirahim battle in Skyview Temple.


    I understand that bashing a game for not being something it was never intended to be is unfair, but I have my own opinions on where I think the Zelda series should go for future games, the way SS turned out wasn’t the direction I think Zelda should have gone.


    My biggest issue with the game was the world. It bothered me that the regions of the surface weren’t connected via the surface

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    Controls

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    [IMG](Remember Skyward Sword Collector’s Edition with that Golden Wiimote? I bought it. The Gold Wiimote and the Orchestral CD turned out to be the only things I liked in the bundle.)


    Now let’s actually get into breaking the game down. The best place to start is the Motion Controls. The game as a whole was made to have what was supposed to be a quality showcase of what Motion Controls could really do. In the Wii version of Twilight Princess you could swing the remote to have Link attack with his sword. It wasn’t accurately registering the swings you were making though. So Skyward Sword’s focus was 1 to 1 Motion Controls for Link’s sword. The way you swing your Wii Remote, Link, in the game, is supposed to mirror perfectly.


    After the game released I did research and found out that the extra year of development towards the game was really took because the promise of 1:1 Motion wasn’t even close to being fulfilled by 2010. While being interviewed Aonuma even mentioned that he

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    I’m going to devote a blog series to Skyward Sword. I really feel like doing it, the initial motivation was from a debate on Discord last month, a guy got me ranting about the game and I wasn’t able to share everything I wanted to say. All the rumors about an HD remaster have kind of triggered me on this too. Fair warning, this Blog series is going to tap into my personal feelings towards the game, so this isn’t an objective review. The originall plan was to just write one Blog, but after reaching roughly 12 pages, or 5,000 words, and still not being nearly done even at this point, I realized few people will read over 5,000 words with a Blog about a SS rant. So I'm just going to split it up, I'd rather have people read this than write a massive article nobody will really read in it's entirety.


    Quote
    "Well there was this one game called Skyward Sword…" - Spirit (a fellow Zelda Dungeon Forum member)


    Challenge accepted


    My

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    Years ago I came across an article suggesting that, by nature, some animals are attracted to the sensation of being high. Pygmy sloths in Panama are believed to be addicted to a certain moss that grows on red mangrove leaves. They will eat no other leaves from any other trees. The moss was examined and discovered to have similar effects to Valium. Dolphins purposely ingest a nerve toxin from puffer fish which makes them high. And just look at us humans, our modern western society can't even function without drugs. Hylians likely also depend on drugs, at least during the timeframe of Ocarina of Time it seems like drug use is in full swing.



    Potions actually are drugs, they are the equivalent to modern pharmaceutical drugs in reality, I assume. The Potion Hag looks pretty spaced out, probably from inhaling all those fumes coming off the potions. Grog looks like he is high, and perhaps he needed the Odd Potion, derived from Forest Mushrooms, as a detox so he could sober up. An

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