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Kaynil replied to the thread Analyzing the Ocarina of Time Remake Trailer: Tapestries, Navi, and the Link Who Cannot Return.

[…] This is probably the part that puzzled me the most because the Triforce was not fragment from the beginning of the game, it was separated when Ganondorf entered the Sacred Realm with a dark heart, so if that is footage of the beginning of the game, then that suggest a big shift to the way we came to understand the story due to the mythos passed down to us by the same game. The interesting thing is that separation being persistent, to where when Link is sent back in time by Zelda he brings…
September 30, 2026 at 7:21 AM

Kaynil replied to the thread
  • Idea
The Legend of Zelda: Ocarina of Time Remake — Peripheral Speculation: SDS, Not a Return to the Past, but a Step Toward the Future.

Definitely find myself intrigued by the idea of the past and future in the different screens and how you can see in real time the consequences of your actions as Young Link and how that fluid dynamic could call forth even more changes in how we perceive both worlds. Reading your post it reminded me of the Wii U. I saw developers planning for out-of-the-box uses and ways to immerse players with the game. I don't know if you played the Starfox for the WiiU but I feel like the dual screen…
September 30, 2026 at 6:36 AM

Kaynil replied to the thread
  • Idea
Ocarina of Time Remake — The Flute and Sound: Another Underexplored Core.

I am a bit bummed chiming this late but even though we saw the Direct and have some context I think it is still apt to broad this subject. Yes, the Ocarina is a bit of an unsung hero in its own game. With so many articles in your inventory it is easy to diminish its role, but the game truly earns having it as part of its title. It helps your journey in different ways. I liked the scarecrow song, and I am excited to see what Nintendo does to expand the role of teh Ocarina in the remaster. What…
September 30, 2026 at 6:23 AM

Kaynil replied to the thread Chat .

Sweet bananas!! It's been a while! I tried to come here during the OoT direct but I was so sick and I have been juggling two jobs and my internet has been crappy. (Y_Y) I am just glad to finally be able to properly login from the computer. What's up everybody? What's been going on with your lives? I still having trouble to do administrative tasksso the OoT board will have to wait. That being said I sure have a lot to catch up (welcome @swzzgs !!) and a lot I'd love to chat about with…
September 30, 2026 at 5:50 AM

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September 30, 2026 at 1:20 AM

swzzgs posted the thread Analyzing the Ocarina of Time Remake Trailer: Tapestries, Navi, and the Link Who Cannot Return.

There has already been a lot of discussion online about the tapestry shown in the PV for Ocarina of Time Remake, so before the upcoming TGS, I would also like to share my personal thoughts. First, let me pour a little cold water on the discussion. At the end of the PV, the Triforce symbol on Link's hand begins to glow. Some people have interpreted this as Link obtaining the complete Triforce, but if you look closely at the moment when the glow fades, it is the Triforce of Courage that…
August 21, 2026 at 10:27 PM

swzzgs posted the thread
  • Idea
The Legend of Zelda: Ocarina of Time Remake — Peripheral Speculation: SDS, Not a Return to the Past, but a Step Toward the Future.

This is my personal speculation and design theory, not a leak. If Ocarina of Time Remake were to introduce a new second-screen peripheral, I don't think its greatest value would simply be “having another screen.” The most obvious uses for a second screen are maps, inventories, quests, and other information displays. But these are essentially just ways of separating information. They do not fundamentally change how the game is played. The real reason for an additional piece of hardware should…
August 21, 2026 at 10:21 PM

swzzgs posted the thread
  • Idea
Ocarina of Time Remake — The Flute and Sound: Another Underexplored Core.

Ocarina of Time has been discussed for almost thirty years, and time is already one of the most developed themes in Zelda studies: child and adult Link, seven years of sleep, the Temple of Time, the split timeline, and Link as a traveler through time. By comparison, the “flute and sound” side of the game is often treated mainly as music appreciation. I would like to ask a broader question: […] The original game already gives us a strong basis. The Ocarina is not merely an item. It is a…
August 12, 2026 at 8:16 AM

swzzgs replied to the thread
  • Idea
Reimagining Ocarina of Time: How Could Nintendo Redefine a Legend?.

[…] Thank you for your thoughtful reply. I really like the point you made about the difference between adding new content and reinterpreting the original design ideas with today's philosophy. I think that is probably the most important question for an OoT remake. For me, the interesting part is not simply asking "what new things can Nintendo add?" but "how can the original ideas become more alive with modern technology?" 1. Bosses and dungeons One thing I always found interesting about…
August 8, 2026 at 10:49 PM

Kaynil replied to the thread
  • Idea
Reimagining Ocarina of Time: How Could Nintendo Redefine a Legend?.

Thank you so much for sharing your deep thoughts on the matter. Definitely there is a lot of room to talk about what we hope this to become and what we hope it won't. Your description on the bosses, I think the franchisee in general can benefit with that. They are dungeon dwellers after all. It would be nice to see more of them around the dungeon. I guess it is nota completely new idea to mud the world with the dungeon itself, and with the technology nowadays, that could definitely work. I…
August 8, 2026 at 10:31 AM

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    1. Analyzing the Ocarina of Time Remake Trailer: Tapestries, Navi, and the Link Who Cannot Return 1

      • swzzgs
      • September 30, 2026 at 7:21 AM
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    3. Kaynil

      September 30, 2026 at 7:21 AM
    1. The Legend of Zelda: Ocarina of Time Remake — Peripheral Speculation: SDS, Not a Return to the Past, but a Step Toward the Future 1

      • swzzgs
      • September 30, 2026 at 6:36 AM
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      301
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    3. Kaynil

      September 30, 2026 at 6:36 AM
    1. Ocarina of Time Remake — The Flute and Sound: Another Underexplored Core 1

      • swzzgs
      • September 30, 2026 at 6:23 AM
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    3. Kaynil

      September 30, 2026 at 6:23 AM
    1. Chat 47

      • Hero_Of_Time
      • September 30, 2026 at 5:50 AM
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    3. Kaynil

      September 30, 2026 at 5:50 AM
    1. Reimagining Ocarina of Time: How Could Nintendo Redefine a Legend? 2

      • swzzgs
      • August 8, 2026 at 10:49 PM
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      444
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    3. swzzgs

      August 8, 2026 at 10:49 PM

News

  • There has already been a lot of discussion online about the tapestry shown in the PV for Ocarina of Time Remake, so before the upcoming TGS, I would also like to share my personal thoughts.

    First, let me pour a little cold water on the discussion. At the end of the PV, the Triforce symbol on Link's hand begins to glow. Some people have interpreted this as Link obtaining the complete Triforce, but if you look closely at the moment when the glow fades, it is the Triforce of Courage that disappears last. So I believe that what Link obtains within the Great Deku Tree is still the Triforce of Courage. In the very first shot of the PV, there is also something beneath the Great Deku Tree that appears to be glowing; I suspect that it may be the Triforce of Courage within the Great Deku Tree. Of course, this does not mean I am absolutely correct.

    If the tapestry is simply decorative, I still think it is an interesting detail. But if it is actually recording some kind of “Hero Link,” then a

    …
  • This is my personal speculation and design theory, not a leak.

    If Ocarina of Time Remake were to introduce a new second-screen peripheral, I don't think its greatest value would simply be “having another screen.”

    The most obvious uses for a second screen are maps, inventories, quests, and other information displays. But these are essentially just ways of separating information. They do not fundamentally change how the game is played. The real reason for an additional piece of hardware should be a change in interaction itself. If the second screen is merely a display, its value is limited; if it can become another game space—carrying another character, perspective, location, or even timeline—then it can become a new medium for interaction.

    So for the sake of this idea, I will call it SDS (Switch 2 Dual Screen).

    I don't think it should be designed as “bringing the DS back,” nor should it be physically combined with the Switch 2 to create a dual-screen handheld. A more reasonable

    …
  • Ocarina of Time has been discussed for almost thirty years, and time is already one of the most developed themes in Zelda studies: child and adult Link, seven years of sleep, the Temple of Time, the split timeline, and Link as a traveler through time. By comparison, the “flute and sound” side of the game is often treated mainly as music appreciation.

    I would like to ask a broader question:

    Quote

    Besides time, could Ocarina of Time have another important medium at its core—sound?

    The original game already gives us a strong basis. The Ocarina is not merely an item. It is a language through which the player interacts with Hyrule. It can call a horse, change time, teleport Link, summon storms, solve puzzles, and interact with NPCs.

    It therefore has several identities at once:

    • musical instrument;
    • game command;
    • puzzle key;
    • time tool;
    • communication medium;
    • carrier of player memory.

    The player does not simply use the Ocarina. The player plays it, and the world

    …
  • A personal analysis and speculation.

    Before I begin, I'd like to make one thing clear: this is not a leak, nor a prediction. It is simply my personal interpretation of how Nintendo could approach an Ocarina of Time Remake, based on the company's design philosophy and the evolution of the Zelda series.

    More Than a Remaster

    The greatest achievement of Ocarina of Time wasn't simply being the first successful 3D Zelda.

    It fundamentally changed how players experienced a three-dimensional world.

    Many mechanics that later became standard were established here:

    • Z-targeting
    • 3D spatial exploration
    • Time travel as gameplay
    • Dungeon-driven progression
    • Music integrated directly into gameplay

    Because of that, I don't think the biggest question for a remake is:

    Quote

    "How much new content should be added?"

    Instead, the real question is:

    Quote

    "How would Nintendo reinterpret the design ideas of 1998 with today's philosophy?"


    1. Time Is About

    …