(Moldarach in Faron woods!???)
It is true that SS was created from the beginning to be combat focused, as well heavily story driven. They never had any intention for exploration to be a factor, they purposely designed the game so you couldn’t ever get lost. They made areas compact, they gave us beacons, and the dowsing feature. I was oblivious to that fact about the game, as I was very picky about what I watched so I wouldn’t spoil the game for myself. Gameplaywise, I only watched a video of the beginning of the game, and I watched footage of the first Ghirahim battle in Skyview Temple.
I understand that bashing a game for not being something it was never intended to be is unfair, but I have my own opinions on where I think the Zelda series should go for future games, the way SS turned out wasn’t the direction I think Zelda should have gone.
My biggest issue with the game was the world. It bothered me that the regions of the surface weren’t connected via the surface itself. I can…