Posts by Kaynil

    As a Zelda and Nintendo fan the last two years have been pretty weird for me. Call it burn out or general disappointment with Nintendo's decisions in some other games and hardware but I found myself for the first time ever not feeling hyped with the trailers. I was curious when the ultrahand and fusing mechanics came out but I wasn't losing it. And that was really weird. I mean, people that know me in person, quickly learn that the easy way to gift me something I'd like is giving me something Zelda related.

    This is to say that instead of jumping on the game it actually took me some days debating with myself. Of course I ended up buying it. At first I was overly critical, maybe to soothe my ego. Like I noticed a piece of texture glitching on a building in the Sky Islands, the water filter acting wonky, etc. Little stuff that didn't matter.

    Once I started unlocking the arm functions I got hooked. It was a nice way of being hooked. I thought I'd feel overwhelmed but it has felt pretty chill in terms on letting you create your own pace. You can get story elements or explore or collect as you see fit. I won't get much on what I think on the story I've uncovered so far but the game on itself has been alright.

    Also, I managed to get myself stuck pretty early in the game:

    Before anything, I apologize I haven't adjusted the name of this area. I had an error pop up when I tried. I'll try again when I have a proper chance to sit down and experiment. (@_@)

    Anyway, onto the topic:

    Tears of the Kingdom

    That's a very interesting choice for a name. There are two things that get my attention.

    First is "The Kingdom".

    The last game, Breath of the Wild, took place within the corners of the Kingdom of Hyrule. If I remember correctly, this game logo in the Japanese language decided to claim back the title from the very first game where instead "Hyrule Fantasy" was the title and "The Legend of Zelda" the sub title. So for people who are not familiar with the Zelda lore outside this title, there's only one Kingdom you can think about. The title could have easily been "Tears of A Kingdom" so having is as "The Kingdom" reenforces said idea.

    It begs the question of why not use "Hyrule" rather than the word Kingdom. Other than "tears of Hyrule" might not roll as nicely or intriguing I can think of another scenario: "The Kingdom" is going to turn out to be both important in the game and not Hyrule. As it stands, it's been a hundred years since the cataclysm and a proper Kingdom ruling over. Hyrule has been without a free ruler with Ganon being held back by Princess (should I say Queen?) Zelda. And we see that we'll be threading in new territory above the land, so maybe the title's Kingdom will be related to that.

    Secondly, "Tears".

    It really makes me wonder if we'll be in to have more tragic moments coming through or if it is a metaphor about regrets. Similar to how we find Ikana in Majora's Mask. It makes me wonder if we'll come in contact with the ruins of a Kingdom, which I guess circles back to how I find interesting .

    Out of that, I think I like the name. Not as hard to get used to as other names reveals though I'll always have a soft spot for names being related to the items and people's Titles, but hey, who's not to say that the tears of the Kingdom is a title for one of the new abilities or something.

    Anyway, what do you guys think?

    Any ideas for the choice of a name?

    After a good wait and many rumors finally a Nintendo Direct happened on September 13. Many of us watched it hoping will get some news on this new Zelda game, this time developed to run just in one console, the Nintendo Switch. We know Breath of the Wild had to make some compromises to make sure you wouldn't miss on substantial differences no matter which version you decided to get.

    It was nothing too long but there is some interesting details released here. For starters at least for now, we can feel tranquil that the game has been developing without any major hiccups, based on how the release date they gave us now (March 12th, 2023) aligns with the estimate they gave us (Spring 2023).

    Secondly: The name of the game. We got an interesting name: Tears of the Kingdom.

    Its possible implications are thought provoking. I'd love to hear your thoughts.

    The appearance of the Master Sword in the logo. Complementing with the strange state we saw it on the trailer, this logo seems to imply that this aspect is not something that will be reversed during the game, and yet, it will still prove a useful and important item. Definitely intrigued if the "blade" will have a special use or purpose.

    Here's the trailer:

    So what are your thoughts?

    Are you happy with the name?

    All good guys. Many of us that are still in the community here are also adults with their own jobs and commitments outside this forum. It is more than understandable it takes time to reply. I appreciate you gave us an answer at all and I apologize I didn't formulate mine any sooner. So really, thank you so much for coming back to reply my queries.

    It is pretty reassuring to learn you were part of the 2014 project and were able to actually see the document. It also sounds like you have a strong sense of direction, which is important for a project of such magnitude and history. I think the original project started the way it did because it was underestimated and so was the pressure the people awaiting for it, so I don't hold it too hard they were not taking care but seeing how things have evolve. I think that you guys learning from the past interactions in your decision making is pretty good. Releasing through increments, rather than just one finished piece , at least in theory, sounds like it will work a lot better for the project. Hopefully the feedback can serve as motivator during the harder times without being the overwhelming pressure of the past.

    So you guys sound with direction and also passionate. Like you've seen the potential and really want to bring to life the best version you can help it be. I think slow and steady is the way. I am definitely interested to see the project continue and where can you guys take it. Hopefully as the project spread you'll find more willing helping hands that share your vision and are happy to volunteer their skills.

    Only seven? Haha. I guess it is harder without the lends of truth. :lol:

    Seriously though, sounds cool. Let's see what the overhaul brings and that side project you were mentioning.

    Hey, guys I just wanted to let you know that I managed to reupload the smilies originally made by…cons/?b=1#entryHana-Nezumi (aka Enchanted Toaster) many years ago for Zelda Legends and a few derivates that our own community members added for us.

    You can find them at the bottom of the area where you compose your messages.

    also, because I had to basically delete and re-upload it is very likely that some old commands don't work any more. Just point me to them and I'll re-add the command to fix the posts.

    A screenshow showcasing the emoji available for the posts Just showing up how the smilies should look when an update doesn't come and wreck them.

    Also resized the stickers to around 100px each, so they don't take all the space. :thumbsup-stamp:

    In this walkthrough I'll be completing the Main game: The Legend Of Zelda Breath Of The Wild, while at the same time also completing both DLC Expansion Packs: The Master Trials DLC Pack 1 and The Champions' Ballad DLC Pack 2. This will make for a unique Walkthrough offering you the very best of all three adventures: The Legend Of Zelda Breath Of The Wild, The Master Trials DLC Pack 1 and The Champions' Ballad DLC Pack 2. In other words, welcome to The Legend Of Zelda Breath Of The Wild 2022!!!

    It is pretty interesting that you are incorporating everything into one walkthrough. I am sure most people who first got it separate want to try it all together at least once, and the more time that passes the more likely this will become the way to play it if you got all the DLC. So mighty helpful.

    I also enjoy how you are discovering things and piecing together elements from the other games you've been playing.

    I approved of the thread because it seemed like you were giving an update from a past post, but looking again, I am not entirely certain we've crossed paths before, IchorStudios-OOT2D. I'm going to be clear and say I don't appreciate the first post basically being a we are trying to create a community so come join us, kind of advert. Of course if you guys do try to interact with us as well, then it will be a better look.

    That being said, I do want to talk and hopefully hear more from you guys regarding the project. Zelda Community has been lucky to have seen some cool projects being developed through the years so we're always eager to hear of what Zelda fans are cooking up.

    OoT 2D has been something going for a while and it sounds like you are picking up the project, or at least the idea since it is basically starting from scratch in order to create its own assets instead of relying too heavy from the ALttP vibe.

    For anyone interested, this is what they said at their website:


    The development team currently consists of just Josh doing the artwork and his brother Harry doing the programming. They are looking for new talent, so if you’re interested in making Zelda pixel art in this style, you can get in touch by using the links below.

    The game is being developed in Unity, which means that it will be playable primarily in web browsers. However if the project takes off, it still has the opportunity to be ported to other systems.

    The game is going to be released in stages. Initially, there will be a demo that only plays up to a certain point (eg. Ghoma). After that, they’ll continue making newer versions with backwards-compatible saves that add on top of the base. The game will also be expanded upon that with some standalone minigames sprinkled around that will be integrated later into the game, the first of which is available to play now.

    They also plan on adding more features to the OoT than just try to replicate the original game in 2D. There’s going to be jokes, memes and just generally adding in their own twist on the game. There’s also post-game content with its original plot and dungeons, plus a boss rush mode and two difficulty modes.

    The team’s website can be found over at Ichor Studios, and their status updates can be found on their Facebook page. The page is updated quite often, so that’s the best place to know how things are going.

    I also like that you allow us to sample the mini game of the treasure chest, it helps getting a feel for what the team is aiming with the game, and it is a fun way to spend time and getting on board with the idea.

    I also like that the game is being released in parts through a base game that can be updated to incorporate the updates without losing your save file. A big point of pressure is usually having to work most of the game out before releasing a demo and people growing impatient. I think this approach you're taking will be helpful on both sides to have something for people to play while you guys work on the rest.

    So, from what I am reading in squid's page, the last one died in 2014 because Nintendo took down the download file and pretty much left clear a Cease and Desist posture. If I am understanding correctly one of you were involved with the one before, so what things are you planning to do to minimize the chances of a strike, besides the graphics update?

    You mentioned you were only two members right now, how many members would it be ideal for the team working on this fan project?

    Yeah, I know I probably won't make much sense but I couldn't let the thought slip by without sharing it with you guys, where else can it be a great place to post it than in our very own community. ^^

    So, while watching the clip of Nintendo's announcement about the launch timing update for The Legend of Zelda: Breath of the Wild sequel, I can't help but notice Link's right hand as he slowly raises it to take out the Master Sword. The well defined long nails and the jewelry around it and it reminded me more of the shot with the mummified men oozing malice sealed with the green energy hand. A bit too much. So of course I went back to check the first video to show you guys what I mean:

    Zelda Looking at the mummy's hand

    Link's right hand being raised as he's about to unsheathe the Master Sword. Long nails, a darker skin than his natural color is clearly shown, in addition gold tick stripes decorate the back of his hand, wrist and arm.

    You guys also can see it, right?

    And it is not just because time has passed because we can clearly see that BotW2 Link also got, trimmed nails.

    The left arm of Link from the same sequence, e can clearly appreciate shorter rounder nails in his natural hand.

    Furthermore when the green power is affecting Link for what seems to be the first time, his nails look short:

    Anyway, I might be completely off here but I still found this interesting enough to share. What do you guys think? ^^

    It's been a while, but since I'm playing Age of Calamity again I started to dig into the DLC and I was curious what other people that played through it thinks.

    I added the spoilers tag just because The DLC contain new scenes, weapons and at least one more new character.

    It's been interesting. Nothing you'll complete in one day, but the grinding is not very bad. In fact I am curious how would it wove into the base game if you start from the beginning with the DLC installed, some cutscenes would go great if we had a chronological order. That being said, so far it has been complementing the base game story. Nothing too bad.

    If anyone else is playing through this, how are you finding it? (n_n)

    If my memory doesn't fail me I am operating on a 256GB right now. Funny enough I went on a spree re-downloading a lot of stuff since I had to migrate switches and I wanted to have at least the shortcut on the switch itself. In the process I spent a lot more GB than I expected and got the too-full-to-download message.

    It is not a bad size at all and I'd still recommend it, however after that experience I seriously wouldn't mind one bit to increase my limit and maybe double it if I can get away with it, haha. I remember the 3DS had a "limit" of size, where if your SD went past it, it would still save your data but wouldn't know how to display correctly when organizing stuff within the system. I honestly wouldn't like to go over the limit but I haven't heard anything similar happening with the Switch.

    It's been a while since we got any official news about the upcoming sequel of Breath of the Wild. We went through the Nintendo Direct and the only new we got was Aonuma looking us in the eye to tell us that there wouldn't be any news about the game at this time. It's been a hard time dodging so many fake leaks and mountains made with any crumbs that outlets can get their hands on. This one though, straight from Nintendo's social networks.

    According to their own translation, the released statement is the following:

    Hello, I'm Eiji Aonuma, producer of the Legend of Zelda series. I have an update to share on the launch timing of the sequel to The Legend of Zelda: Breath of the Wild.

    We previously announced that we were aiming for a 2022 release for this game. However we decided to extend our development time a bit and change the release to Spring 2023. For those of you who have been looking forward to a release this year, we apologize.

    As previously announced, the adventure in this sequel will take place not just on the ground as in the previous game, but also the skies above. However, the expanded world goes beyond that, and there will be even a wider variety of features you can enjoy, including new encounters and new gameplay elements.

    In order to make this game's experience something special, the entire development team is continuing to wok diligently on this game, so please wait a while longer.

    That's all for today's announcement. Thank you.

    In addition, they showed up a small video clip of the how the game is looking. There was mostly nothing new except for two very important details. I can show them in just one image:

    Link unveiling the Master Sword

    Finally, a shot with the front view of the character with the dark hand. we can clearly see the features corresponding with the same Link from Breath of the Wild. Other than his longer hair and change of clothes, it seems pretty much likely that this is the result of the experience exploring the underground area with Zelda in that reveal trailer.

    Secondly, he is standing in front of a yellow source of energy and he unveils the Master Sword. We can clearly see that it is not in its normal state. We don't know if it's been nullified or if it serves another purpose at this time. Considering how much of the blade is missing is probably not good. Quests to restore the Master Sword are not new in the franchise.

    So yeah, although brief, there's a lot of interesting stuff to discuss here.

    What do you guys make of this picture?

    How do you feel about it being delayed till Spring next year?

    Link's Awakening is such an underrated gem. I always find pretty interesting seeing how different games get people hooked into the series and how that make their experience differ with others and as time goes on how what seems to be the consensus changes. haha.

    I played Link's Awakening for the first time on my game boy. They lent it for just one day. Eventually I got my own copy and I got hooked. People talk often of Majora's Mask like the first Zelda game with dark elements and I get, Link's Awakening was deceptively cheerful and on a handheld. However I really enjoyed the island. exploring it and getting to know their characters. I really liked Marin. The area is full of things, I really loved all the different regions and monster and characters.

    Maybe it was my age but that game left me some impact. The fact that you start as a hero and slowly descend into the implications of what it means to continue the journey were interesting. I know the cameos of some characters are hit-and-miss. For me many of them I am still finding out years after that they were from other games. I think I only recognized Mario Bros. related ones at the time.

    I think your opinion is refreshing. I was surprised that Dampé's shack was one of the points you enjoyed. It received a lot of criticism but for what it is, it seemed like an intriguing idea. I definitely enjoy the aesthetic they went for when they remade the game for the switch, these textures are really colorful and look like the plastic toys I used to play with. It is very charming and I am glad Nintendo didn't just recycled what they had.

    I totally agree with the music. Tal Tal Heights and Mari's Ballad of the Wind Fish song are so beautiful.


    Not that I feel very excited or anything...

    I just thought you guys ought to know. Hahah. Lies! I've been itching to be back and have proper access.

    I've mostly been talking through the chat. Peter, if you read this, once again: welcome! :)

    I am very behind to comment in each video but I have been watching some of them and I am enjoying them. I really hope you get more subscribers.
    I noticed lately you've only updated the other walkthrough thread, if you are still uploading the other parts, I hope you keep updating us with them. You were saying there are 34 parts, so that is still a good amount of adventuring we'd be missing out. :)


    Hey, AnimatorJC, welcome!!

    How are you doing?

    Only now I had a chance to sit and enjoy your animations. I like that you out attention to detail in their expressions.

    Nintendo no basket was pretty nice. I laughed at poor Link being thrown by the sheer force of the ball impact as Samus was scoring.

    The Raph versus Link was pretty nice choreography.

    The last one got me wondering if those two were models you created.

    So how long have you been studying animation?

    What apps you usually use for them?

    Do you have a process for coming up with them?

    I'm very happy you shared them with us!

    Hi, Anthony. Welcome.

    Regrettably, to my understanding the Nintendo Switch lite lacks the capability to be used in your TV by itself. The lite version is handheld only.

    If you wanted to be able to cycle between the TV and portable mode you are going to need a Nintendo Switch that comes with a dock - which is the part that allows you to connect with your TV. Right now the original Nintendo Switch and the Nintendo Switch OLED both have that capability.

    Here's a link from Nintendo with more information on the differences between all the consoles:

    Nintendo Switch Comparison

    What happened to your switch? Overuse? Abuse? This sucks to go through.

    I'm not sure what I'd classify this as the culprit, it's not like I dropped it from high heights nor treated it differently to past consoles. So I don't feel like I abused it. I cleaned it, had their carrier and had the protection screen from day one.

    As for overuse, definitely my sessions ate not as constant as they used to be, but when I'm into a game, I can easily stay playing up to around 4 hours in one sitting the one day I play with it, if my streaming is anything to go by... Which still feels pretty tame, compared just a few years prior with my 3DS, I clearly recall how in at least one occassion I pretty much gave up sleep and was glued to the console for near three days over a demo, haha.

    Yeah, it sucks. I'm just glad I won't have to wait as long.

    So my console is overheating so much. Twice now I tried with different games to see if it'd stand a proper stream and it ended up shutting down. So for now, I don't have a working switch. I could spend a bit on a fan and try to repair it myself, but right now the most viable thing to do is to wait for the OLED switch to come out and just switch the console. If I'm going to spend on a new console, might as well upgrade it. I am not completely satisfied with the way Nintendo has been handling some things but I'll be fooling myself if I said I am not enjoying the games on the console.

    Until then, I won't be continuing the stream. On the bright side, I might return with working joycons and do the stream the proper way with camera so you see my clumsy movements and stuff, haha.