Posts by Kaynil

    First, let me pour a little cold water on the discussion. At the end of the PV, the Triforce symbol on Link's hand begins to glow. Some people have interpreted this as Link obtaining the complete Triforce, but if you look closely at the moment when the glow fades, it is the Triforce of Courage that disappears last. So I believe that what Link obtains within the Great Deku Tree is still the Triforce of Courage. In the very first shot of the PV, there is also something beneath the Great Deku Tree that appears to be glowing; I suspect that it may be the Triforce of Courage within the Great Deku Tree. Of course, this does not mean I am absolutely correct.

    This is probably the part that puzzled me the most because the Triforce was not fragment from the beginning of the game, it was separated when Ganondorf entered the Sacred Realm with a dark heart, so if that is footage of the beginning of the game, then that suggest a big shift to the way we came to understand the story due to the mythos passed down to us by the same game.

    The interesting thing is that separation being persistent, to where when Link is sent back in time by Zelda he brings his fragment with him, so both Zelda and Ganondorf also keeps his fragment, which becomes the irony of him finding out after being apprehended right before his execution (if we're to interpret Twilight princess account by one of the sages as the same Ganondorf after Link warned young Zelda).

    So, again, the Triforce being fragmented from the beginning of the game, if we're to believe that's what it represents, baffled me. I'm intrigued.


    NAVI

    I also subscribe to the idea that Link just couldn't go back to that childhood. I feel like it was implied that Link was waiting to finally get his own fairy and yet with everything he experienced and what he learned about himself, it just simply wasn't going to be. Both knew they had to part ways. It still felt sudden.

    Personally I believe Link went search for her because she's the only one that lived everything with him. Not even Zelda could understand what he was going through. In body he was back but what he witnessed changed him and yet not a soul would know the extend of his actions. He'd be remembered in the adult timeline he left as the Hero, but on this one it was like it never happened.

    So Link was shouldering a lot having to reassure himself that his memories were real while reality didn't match and having no one else. I can't begin to imagine the level of isolation such a position concedes, so I am not surprised he decided to make his secret and personal business to try to track her down. Maybe he wanted answers, maybe he wanted reassurance, I think it is good the game will never spell it out for us, but we know he felt compelled enough to leave.

    For me, that the tapestry was Link's own journal sounds just as likely. As a way to release it all before his memory became muddier. I'll have to check on the depiction of Link himself and his hat.

    I don't think Navi caused Link to slip into Termina. I tend to see the Happy mask salesman as the same individual in both games, so I assumed he knew the say to access the other realm through Lost Woods, just like the skull kid is revealed to recognize Link with a wording similar to what one of the skullkids used to describe him during OoT. So because of these two shared characters, I lean to believe he stumbled there because he crossed ways and accidentally go dragged all the way into the town because of the skull kid shenanigans.

    Definitely find myself intrigued by the idea of the past and future in the different screens and how you can see in real time the consequences of your actions as Young Link and how that fluid dynamic could call forth even more changes in how we perceive both worlds.


    Reading your post it reminded me of the Wii U. I saw developers planning for out-of-the-box uses and ways to immerse players with the game.

    I don't know if you played the Starfox for the WiiU but I feel like the dual screen achieved something very similar. They used it with the gyro capabilities to be a real time asset. You had your 3rd view in the big screen and first person in the smaller screen, IIRC. It was trippy and it was pretty cool. The problem is that not many people were on board with such a change and that the Wii U didn't do very well due different reasons, but maybe people would be more open now.

    I don't know how feasible it could be, but it'd be neat if Nintendo let you connect your older switch console (or another S2) to your main Switch2 console as screen/control combo to get have this SDS. Wouldn't that be interesting? Hypothetically, you could play Dual Screen games brought with the NSO and have developers try new stuff with it.

    I am a bit bummed chiming this late but even though we saw the Direct and have some context I think it is still apt to broad this subject.

    Yes, the Ocarina is a bit of an unsung hero in its own game. With so many articles in your inventory it is easy to diminish its role, but the game truly earns having it as part of its title. It helps your journey in different ways. I liked the scarecrow song, and I am excited to see what Nintendo does to expand the role of teh Ocarina in the remaster.

    What do you think about being able to play the Ocarina and have the game respond to it?
    I know it could still be more like a another way to input password rather than interacting with world but I think getting people more involved and giving people extra options is always a nice thing. I think if Nintendo is putting so much care on this aspect, I wouldn't be surprised they do something more that we have yet to be surprised with.

    The idea of interacting to the world and have the world reveal fragments of the song thatw e pierce together is intriguing. It could very well help fleshen the world more, but I am also a bit concerned that would increase the difficulty and some people rather than appreciate it will see it more like uneeded 'padding'. Personally, if they could tie a nice story with it, I think it would work in the game favour and the sense of accomplishments connecting the dots and unlocking the full piece woould be pretty nice.

    I also love the idea of Adult Link hearing echoes of a past song lingering. If they find a few different ways to implement something like that, it would be pretty cool. I think the Lost Woods or at least the segment as an adult trying to find Saria, could get pretty interesting if instead of just hearing for which tunnel has the song, they can make it a more interactive puzzle where maybe Link has to do stuff and distinguish fragments of Saria's theme among other sounds in the forest.

    I definitely would like to see more world consequences, even with the stablished songs that interact with the world. Like the song of storms making people go seek refuge, for example. Or that if you use it too much or use the sun song too much npc comment something or you see something happening in the world.

    Sweet bananas!! It's been a while!

    I tried to come here during the OoT direct but I was so sick and I have been juggling two jobs and my internet has been crappy. (Y_Y)
    I am just glad to finally be able to properly login from the computer.

    What's up everybody? What's been going on with your lives?


    I still having trouble to do administrative tasksso the OoT board will have to wait.
    That being said I sure have a lot to catch up (welcome swzzgs!!) and a lot I'd love to chat about with you all about the upcoming game.


    :onwards-stamp:

    Thank you so much for sharing your deep thoughts on the matter. Definitely there is a lot of room to talk about what we hope this to become and what we hope it won't.

    Your description on the bosses, I think the franchisee in general can benefit with that. They are dungeon dwellers after all. It would be nice to see more of them around the dungeon. I guess it is nota completely new idea to mud the world with the dungeon itself, and with the technology nowadays, that could definitely work.

    I agree with you on the importance on how you frame things. Like "How much new content should be added?" versus "How would Nintendo reinterpret the design ideas of 1998 with today's philosophy?". It really changes the focus of it. Because rather than just thinking about it being cool, it is more about how well could it serve the game. I am sure many people are already trying to figure out how to walk the line between passing the limitations the original game had in development and changing things in a way that it simply won't be the same game.

    I love the Spyro trilogy. They updated stuff but also kept the core of the Playstation 1 games. I am definitely both excited and nervous about what direction will OoT take. Is it a remake adapted where parts will be expanded so we can have the game we felt when we first played it in our N64 or is it going to e a while reimagination where while the main story might remain a lot of beats are altered and added to expand upon, similar to say the FFVII 'remake' has turned out to be so far.

    Personally, the only thing I dread is the UI menu to select items that have been from the latest games from BotW to EoW. I really hope they just enhance the UI of the original menu where everything is on view. How will they handle the C actions will be interesting, in that note I am curious too how much the interface would borrow from the 3DS version.

    Hi, grunder .
    I come completely late to the party, so I guess that answers your question.

    At the moment there is not much activity but we're not completely gone either.
    Oh, Zelda Dungeon. Good times.

    So, what game got you into Zelda, what is your favourite?

    What kind of Zelda stuff you like to talk about?

    Yeah, it is kind of weird because we were lead to believe that was going to be it. Also, I think that if you are going to ask for people to pay extra for the switch2 upgrade, might as well include a few more things. This free update is really good because it gives some stuff even if you're sticking to the switch version.

    Hello and welcome!!

    That's an interesting proposition. The burning questions I had was what would you like the DLC to be about? What do you think should it address to fix the game.
    So I checked the proposition itself. For those curious:

    Quote

    1. The lack of gameplay variety in the sky islands,

    2. The lack of visual variety in the depths.

    PLEASE allow us to pet dogs!

    There's also a video in one of the comments comparing BotW performance and DLC content as a way to illustrate how it could benefit TotK to get DLC.

    I am disappointed that the jump to Switch 2 has a price increase to unlock resolution and... pretty much that's it. I was hoping they would add a little something, but if there was a time to announce DLC, I think this was it. Froom the proposed DLC, I think I definitely think that TotK would benefit from a extra quest involving a few more huge sky islands, if only because out of the begining area, the rest were nothing too amazing. A few were fun, but I guess that's it.

    Petting the dogs is always a plus!!

    Regarding sharing the petition around, sorry bud, this pretty much the only place I would come to share it if I'd found it at ZU or something, haha.
    Good luck!

    This morning Nintendo released a video dedicated to Animal Crossing New Horizons version 3.0 update, coming out on January 15, 2026.

    There's going to be a free update that is going to release on the same day that the Nintendo Switch 2 version of the game.

    The update is full of new items and some new features that will bring some fresh air to the game, specially if you are into any of the things they are collaborating with such as Lego, Splatoon and, of course!, The Legend of Zelda.


    I tried to make the video start at the point they introduce the Zelda updates, but might not work with all the device.

    By the sounds of it, the way to get the items is by scanning Zelda related amiibos. The items seem to potentially include disguise sets as the video shows BotW Link's wig and clothes as well as Zelda's Wig and dress from Tears of the Kingdom. There is a wallpaper and floor to mimic the lost woods, there's the rupees, the Majora's Mask making a come back (not sure if we can wear it or just wall decor). I am definitelly try my best for the "backpack" that is the Sword and Shield. I am hoping there's more than what we were able to see, as there seems to be at least two more disguises.
    There's also two new potential villagers Tulin and Mineru.

    I don't know if this marks the return of the New Leaf version of Zelda villagers, but it is super nice to have an excuse in the form of new items and features such as the hotel and megaphone (Gosh, how I missed the megaphone)

    I was just thinking about grammar and how much of a big deal or a small deal it can be to different people.


    When I was younger I was always trying to have good grammar because I was afraid people would know it wasn't my first language if it was bad. :lol:
    But I also remember feeling annoyed at certain mistakes. However nowadays I don't care as much. I still care about proper capitalization and punctuation and I will try to get it right, but it is not a biggie if someone skips a comma or misspell one word that is easy to guess what they mean. Part of that is because I feel like nowadays I feel like I am more prone to accidentally misspell words or swap the order. For example, instead of cliff-hanger I will accidentally say Hanger-cliffs, very matter-of-fact by the way, I rarely catch myself. And it is not because English is my 2nd language I do that while speaking in Spanish too.

    Anyway, how about you? Do you have different standards depending the medium or who it is addressed to?
    Has the amount of care for grammar changed with the years? :hmm:

    I don't know how much of a film industry Australia has, but are there any summertime Christmas movies?

    I haven't seen it in movies but there is plenty of post cards and clothes that have Santa surfing and wearing shorts and stuff like that so Xmas in summer is very present for Australians, haha.

    I think I've fixed the zelda smilies. I have to leave the default ones just so the software won't overwrite the zelda ones in an update.
    Remember to refresh your cache (CTRL + F5) and let me know if they are still missing.

    For those new, you just swap tabs in the smilie menu. We got the zelda smilies and some Triforcehero stickers. :thumbsup-stamp:

    I decided to go ahead and try to fix the email error myself as I cannot really advertise the community if potential member cannot join in. :lol:
    I think I have managed to make it work but I will test in a little bit.

    If you have threads you're watching and have the option to receive mail selected you might start receiving the notifications again, so if you don't want that, please go to your profile and edit to your preferences: ACCOUNT MANAGEMENT » SETTINGS AND PRIVACY » NOTIFICATIONS.