Oh, wow. That's amazing you have been working on this game.
It honestly looks pretty good.
I really enjoyed the insight from the second video.
It sounds pretty cool humour and character ideas. I really like villain.
Oh, wow. That's amazing you have been working on this game.
It honestly looks pretty good.
I really enjoyed the insight from the second video.
It sounds pretty cool humour and character ideas. I really like villain.
This is Nintendo's Playlist with everything related to BotW they have released in their channel so far.
I am honestly super excited about this. I think it is a step in the right direction. It is jumping back to the very first zelda and what they wanted to convey with it and then take a further step to bring it with today's technology. They killed their darlings and let go things we have come to expect from the saga, and so far it looks like it works. it really works well.
Not long tutorial or semi branches that only gives you the illusion of choice when at the end we played the same story. You wake up in a cave, go out and have to work your way out for survival and learning what's going on. By experimenting you learn new things like useful recipes, strategies to take out your foes, unexpected tools. You explore, discover, learn and tackle what and when you want. They say you can even skip straight into the final boss. This is exciting because it means that your first playthrough is going to be yours, unique and different from anybody else. That is friggin amazing!
Also the Slate powerups Link collect are really clever. I like how they are not just for the building you found them in but they become another way o interact with the open world, and instead of obvious arrows or hints, it is up to you to see what can react to it and experiment. The gameplay showed a girl using a boulder to shield enemy attacks, lighting grass on fire to take advantage of the wind direction and have it spread that fire into an enemy camp. During every moment it really feels like there is not 'one right way' to do things.
Also the animations look so smooth. I love how in the menu screen Link reflects how is he withstanding the weather. Shivering Link is just plain adorable, the animation is so nice and smooth. It sounds like a game that I'll be popping up just to have fun way after I had defeated the main story.
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Zelda Breath of the Wild is all that is on my mind right now. ![]()
I didn't watch the second day but I stayed up for everything regarding Zelda BotW. I don't know how much of that I missed by the end of it with the huge lagging and my body screaming to go and sleep. ![]()
I didn't really feel excited about a new pokemon game. It is not them, it is just that I feel overwhelmed by them.
Mario Party Star Rush seems interesting with the changes to the formula. I am not going to run for it, but it seems nice to actually have freedom to strategize your steps in a grid kind of map.
As for other announcements:
Axiom Verge has all the look of a Metroid game.
Severed is probably another one that really got my attention, and apparently it isn't even a new game and came for the PS Vita before.
Runbow Pocket also seems pretty interesting with the color mechanics for the platforms to be accessible or not.
I've never tried Jotun: Valhalla Edition before, but I think is cool it is based around Norse mythology.
And speaking of Mythology, Olympia Rising also seems interesting.
Lego Dimensions... well, it is pretty interesting crossover but I am not that attracted by it or the Minecraft one.
Ever Oasis sounds interesting but I don't find it it particularly gets my attention. maybe as more trailers come out and more things get revealed.
The name for the until now known as zelda Wii U/NX has been revealed as The Legend of Zelda: Breath of the Wild. I think there is plenty to be excited about!
[GALLERY=media, 73]Link mounting a horse - The Legend of Zelda Wii U / NX by Kaynil posted Jun 14, 2016 at 6:53 PM[/GALLERY] [GALLERY=media, 74]Archer Link, bow down by Kaynil posted Jun 15, 2016 at 7:09 AM[/GALLERY]
[GALLERY=media, 75]Korok in Breath of the Wild by Kaynil posted Jun 15, 2016 at 7:11 AM[/GALLERY]
As we are a Zelda community, I figured this one is worth the direct hook.
Guys I am so excited about Zelda Wii U / NX. The trailer showed plenty of neat little things! In general I am liking the direction for the game, it seems gearing more towards exploring and having us build our own journing by finding weapons and clothes, getting better ones and learning to upgrade them.
Oh, and they talked about pokemon for a good while but I didn't pay attention because my mind was somewhere else, namely in trying to relive over and over the Zelda Trailer.
At this point this is just basically an assumption.
[GALLERY=media, 72]Link Climbing - The Legend of Zelda Wii U / NX by Kaynil posted Jun 14, 2016 at 6:53 PM[/GALLERY]
This image was released not very long ago and it has opened an interesting question. Is it just an artistic liberty or are we seeing to a new skill for our young hero?
I am inclined to think it is indeed an in-game ability, even if we lack any real details on how it works. It might be of limited use of tied to a game item or milestone. What do you think?
UPDATE:
Nintendo Treehouse has shown beyond doubt that it is a real mechanic and one we'll probably use a fair amount of times if we desire to, in order to explore.
It uses the energy gauge, but I am fine with that.
Thanks. I think it's fine. Since we tagged directly to the thread, he should be able to land here and make up his mind.
Yeah, I just watched the stream of the movie through twitch while using the system chat to talk with Edward. ![]()
Neo and Trinity are both pretty wooden, there's no getting around that. It really doesn't bother me in the first movie. Sometimes people are emotionally reserved, I think it works. It's not until the second movie where they're supposed to be passionately in love when it starts to feel a little awkward.
I can't recall the next movies, but I agree for the first one you can still justify it as being reserved, given their past, their reality and their own doubts.
Thanks, guys. To be honest i find intimidating playing against others when I don't even have a clue on what am I really getting into without trying the game on my own. I will check around specifically for AoE one or two. Maybe, I'll be able to find the original AoEII very cheaply now that the HD edition was released not that long ago.
I watched the first one recently with @Edward_Stryfe. I think it still holds pretty good and it is possibly still my favourite movie of the lot. It has great quotes and good moments. They did something (back then) unique with the angles and offered a very interesting reflection.
One of the common complains in character I read about is the lack of emotion, specially in Trinity. Specially with the love blooming. I dunno, for me it was fitting, I think it was intended like that.
I have never really been involved with any RTS by itself the genre doesn't hold my attention. I guess I just think I wouldn't be very good at it.
However I have at least some curiosity in some of the titles out there , so probably is just a matter of time to give it a go.

Ah, I remember when the quotes and avatars were rampant in the online communities. Now that several years have passed the opinion on the movies have shifted to a bit less favourable opinion for some, while for other people they remain a classic.
So time to go back to it and talk about those quotes, plot holes, that world and all the reflections about our own.
Also, if you want, talk about the negatives like how you got tired of the bullet dodge and freeze scene - turn angle in the middle of a jump kick. Or how X movie might have done it first/better.
Whatever you feel like. In the basic sense is a thread to just talk about the movies and if we liked them or not and why.
Yeah the Crossbow Training was really really fun I wish I still had it. Unfortunately we had to sell all my games at one point cause of money issues.
That's a shame. If region wasn't an issue I could try to get you a copy here, they sell the game really cheap because no one cares for it. :T_T:
Sorry to hear you had to let go of your collection. I hope you don't have to do something like that again. In the end I understand and I hold onto some items hoping that if I ever have the need in the next decades they become collector items and I can sell them online to get me by. Still for me taht would be like a a very last resort. I rather eat canned beans if I can help it.
Oh, and Resident Evil 5 is pretty cool in cooperative mode. It feels pretty good to make it through the levels.
This is to more or less show what we got.
Red shelf 1: R1: 3DS and DS; R3: PS2; R4:GC; R5: XBox, Dreamcast, PS1, Atari, Mega Drive.
Black shelf: R1: PS3; R3: Wii U, NES; R4: Wii, R5: GBC, GBA.
Red Shelf 2: R1: PS3 & PS4; R3:N64, R4: SNES.
We have a bit of everything. There are many games I still have to play myself.
I will try to make a list of the games we got, but not right now.
I see. :XD:
Well, i guess it takes time to find the optimal settings and timing. Glad to know you have been accompanied and watched some movies.
Have you already seen the rest of the Matrix movies?
It sounds pretty cool the score thing and playing as Venom as a reward.
This reminds me of Crossbow Training, as @Cressel and I would fight to get the best score spots. It seems the game is really frowned upon here, I can't find people to play it with and that fight for the top score was for me part of the fun.
Killer Instint I met the Nintendo 64 version, it was pretty fun. I loved the stages. I'd keep using the amazon and be killed quite easily.
That is a pretty cool collection, maybe @Sardonic Pickle and anyone making some sort of public YT video or project can benefit from it. Thanks for sharing it. I don't thinK I can download all the songs, buT I'll keep in mind to browse and get some nice samples next time.
I wish I still had a screenshot that old, hahah.
I agree with the rest. Don't let other creations discourage you from starting. There is nothing like let your creativity flow doing something you care and feel passionate about. You don't have to aim to make something extreme, so I like you are setting your sights in something more defined. I am sure you will learn a lot. Hopefully you can bring it to fruition even if it takes longer than what you anticipate. Making it because is what you want to do. Forget self doubts and go with it, one step at the time.
In addition, don't underestimate the satisfaction and the excellent learning experience than a project like this can bring you. This can only be the beginning of a new love and bigger projects, or at the very least a portal to know more about yourself.
Keep us tuned! I'd love to hear about how the project is going. :^o^:
To be honest, everything but the "4 Mega" sounds like assumptions made out of what we got already.
Technology versus Fantasy: The first trailer showed ancient relic/creature and an arrow that looked infused. I mean it is not as if the whole series have shown a balance of them: Trains, color cameras mixed with medieval weapons. It is also conveniently vague. I am sure many of us were reminded of SS and the third zone.
Dynamic weather: Look gusts of wind! Maybe the weather will be more important for this game.
100 mini dungeons: Aonuma said in the past something to the effect of he wanting the dungeons to be gradual instead and not direct locations. Then you have people thinking the size of the map reminds them of "The Elder Scrolls". I am sure is not that much of a stretch to fantasise withs ome mini dungeons or puzzles. I suppose similar to some TP puzzles.
It really is just that 4 dungeons one I don't really find easy to assume from the trailers and imagery we already got. If this rumour has something to go to, I suppose there will only be 4 bog structure like obvious dungeons, maybe four point locations. Reading your note though, I do agree it really sounds like something that makes you strongly think of Majora's Mask. It does detract more credibility. If you think it is false, then the other points would exist only to give more credibility to the '4 dungeon' one, as the dummy ones, like the fantasy versus technology theme, become 'confirmed'.
The most I am willing to concede for the benefit of doubt would be information taken out of context and not meant to mean that those are the only 4 dungeons of the game as much as that within the game 4 dungeons are going to have some special meaning or connection, most likely to find the main McGuffins or something.