Posts by Kaynil

    Hahah. Blastoise was one of my favourites from generation one. I never owned a blue or red version so I could never choose, but if I had the game I probably would had been a toss between squirtle and charmander back in the day.

    It sounds horrible. I read they speculated on death toll might even double given the grave condition of many of the injured.
    Glad to hear the authorities are moving about this. It is terrible the consequences for ignoring fire safety procedures.

    I found a sources that explains a little how it happened

    Quote from http://www.thejournal.ie/colectiv-nightclub-explosion-fire-bucharest-2418758-Oct2015/


    Survivors spoke of the horror that unfolded when fireworks — set off during a pre-Halloween gig by a heavy metal band — unleashed a blaze, followed by a stampede as terrified clubbers sought the exit. [...] President Klaus Iohannis said there were indications that safety regulations had been ignored at the club, and called for a swift investigation.

    Thank you for letting us know of this.
    I am so sorry. I hope the people important for you are okay.

    I know that, but he is still the central villain of the anime... But I suppose I can relate to him.


    Exactly, even as a villain he might still be the fave gym leader of someone, so I included him

    In a world filled with pikachus, he wanted one specific pikachu (Ash's). Kinda like how unrequited love is. In a world filled with girls, I want one specific one, the one that I can never have.


    How poetic.

    The most unusual hobby I have ever pursued was probably trying to make hand wrists with Magnum's popsicle sticks. Didn't work as well as I thought it would.
    Right now I collect coins. I used not to care but my mother entrusted me her collection so now I keep any coin that I see from before the eighties.
    I also collect Zelda merchandise, but considering what this forum is about I don't think it is odd here, hahah.

    So what's something mildly embarrassing that happened to you?

    I remember I was walking near my block when a girl tries to tell me the funny story about how a disctracted person walked straight into a branch... I did exactly the same. For some reason I thought looking at her was important but not important enough to stop walking. :XD:

    If Nintendo ceased to make hardwares and were just punping titles but still in control I wouldn't mind that much whether Sony or Microsoft owned them.

    Out of fanboyism I would like them with Sony, because I feel they have a better balance in games and interesting crossovers. Many times Sony polished Nintendo's ideas and took them further. I would like to imagine what would happen if they got together to make a fusion of their battle Royale with Smash Bros. Even if Nintendo keeps to themselves it would be nice to be with the company that does have a handheld, hahah.

    I kind of think that since Rareware is there maybe Microsoft could benefit of new collages however since the creative people behind the N64 games and pre are mostly out, I guess that is a null point.

    Use this thread to organize quests, find other players, etc.

    To make things easier, copy and fill in your reply:

    Code
    3DS FC:
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    Just skip/delete the fields you're not comfortable sharing in public.


    I have the game and I was hoping I can find other players from the same region to go on adventures. :^o^:
    NNID: Kaynil
    3DS FC: 1848-2038-9377
    Location: Australia
    Time zone: GMT+10

    The whole "kill all the enemies to make the door open" bit isn't what I'd call a puzzle. It's more of a combat challenge.

    Perhaps it is me reducing the door won't open to a puzzle. I just have been in the past stump by a door that won't bulge until I realise tehr eis still a small fry hanging around. I guess it is more of a Zelda logic than a puzzle.

    Getting the book of Mudora, for example, is a pretty good puzzle. You just got the dash boots, and if you've walked around the world you know you can use them to knock stuff out of trees. And you know right where the book of Mudora is, it's just on a high shelf. The game gives you all the pieces, you just have to put it all together.

    I like that kind of puzzle where you have been given the parts and it is just about how to put them together, once you realise what it is it tends to be something so simple you feel silly for taking this long. In :ALBW: you have to catch a thief but the guy is super fast. As soona s he sees you, he bolts out. The answer was to use the drawing mechanic and jump on him from behind. This might sound too obvious but the brilliance is that because you're so set in catching him while he's in the town, you don't see a big area to plaster yourself into. The situations required you to change your thinking from "how can I be fast enough to catch up with him?" into "Is there a way to sneak upon him close enough so he doesn't get a chance to run?

    Anyway I agree. Those puzzles where the problem is not finding the solution but finding where the switch is. It kind of reminded me of Egoraptor's frustration with the arrow-to-the-eye type of blockage. The games seem to rely too much on them and instead of variating more the execution they just add a false sense of difficulty by hiding it from your range of view

    Speaking of switches I remember I turn a switch on with a Spin Attack. Late ron in the game I found myself in a similar situation where I wasn't able to reach the switch itself or throw something at it. I thought I had it but then the spin attack was pointless. That was pretty cool, they just gave you a false sense of security but the puzzle was actually solved in a different way.

    There was, for sure, tons of platforming in WindWaker. Several dungeons had large rooms with spiraling pathways to the top, including moving platforms. Other areas had long rooms where you had to maneuver moving platforms by spinning levers with the leaf item.

    I keep thinking on the fire-dungeon, specially with the timed platforms you created by pouring cold water on it. In itself that was an ingenuous thing if I recall correctly, locking you with the jars of water and letting you figure it out. But, oh my gosh, those platforms were so annoying. too close or too far and you just wasted the limited amount of water. in tWW it seemed taht as soona s they liked something they wanted to make you use it as much as possible.

    [..]there's the secondary characters, like the pirate crew, who've got buck teeth, make strange noises, whine like children when they're scolded by Tetra, and so on. Or the kid with the booger dangling down by his feet. Or that weird shopkeeper wearing a parka.

    I feel like all of these characters are trying to make the world seem silly. Like it's all a joke. I can take a cartoonish world seriously, but I can't take Wind Waker's world seriously.

    I don't know. I think it was more about them trying to go for more tropes. I recall some serious looking characters like the Rito but I can see what you mean about they going over the line to make them look and act silly. That kid was gross. I can understand the pirate crew was being underplayed in order to ensure Tetra stood out as the capable leader. I feel like :tww: tried a bit too much to be a cartoon. Their choice of narration, the characters silly reactions and specially the cutscenes constantly going for the humour. I can almost hear fanfares, insert que, when Link is sent in the barrel, when Link wakes up and discover the boat is talking, the explosion after placing the pearls... etc, etc.

    Majora's mask had a bit of it with Ingo and his brotehrs, for example, or Igos Du Ikana and the Captain's hat, or the redheads dancing but it was less in your face, I suppose.

    Stealth games are my favorite genre of video games. The Forsaken Fortress is a terrible stealth game.
    If it was good, I would have enjoyed it. But like I say in the podcast, it's a very jarring way to begin a game where the gameplay will focus on swordfighting.

    Well, since Link didn't have a sword I didn't fee it too out of place to try a segment with it, what killed the dungeon was that it was too frigging repetitive. If they couldn't come up with different puzzles they should have made that part of the game way shorter. There could have been other areas where you sneak in by say moving slowly through a net in the ceiling, having different kind of guards for the light towers, have different cells with its own puzzle on how to escape so getting trapped doesn't get old as fast. Instead we get a dull, repetitive dungeon.
    I am not big in stealth game actors, what do you thin could have made this level better? Besides the idea of just scratch it off the game altogether. :lengua:

    Fair enough. Although I wasn't going for an exact reply to your quote, it just got me thinking about the point or requirements for a character to pass from one point to the other. We've seen in movies how some characters seem to have some depth but they really don't go farther than a few stereotypes. Since lately Zelda can be seen as falling into this, I was wondering how the Spirit Tracks incarnation fares... at least in other members' opinions.

    So, this thread comes from a response in the "I'm Linkskywalker. Ask me anything." thread regarding Princess Zelda. Rather than answering there the interesting discussion that is begging to happen I decided to simply create this thread.
    So... Princess Zelda


    The fact that Zelda is with you through the journey makes this game special to me. It was great to have her getting angry and concerned and helping you through by taking the Big brute warrior, so unlike her.
    However after reading the above discussion I wonder, was she really worked enough to be considered a character or is she still actually to flat for that and was more a tool, like an extra item and a goal motivator.

    What do you guys think? Just how much depth did Princess Zelda had in this title?


    EDIT: I took down the quotes, as i felt they distracted from the thread.

    From the games I remember and I can recall probably Dragon Warrior was the less liked.I did liked it but it was my least favourite. I died so many times.

    I was too litle and knew no enought english. Instead of just pressing action button and be done with it you needed to select from a list what action to exert on the object.