Posts by Kaynil

    Okay. It has beena while since I played tWW so I might be a bit off so feel free to correct me. :XD:

    You can have the soundcloud podcast embed directly:
    [MEDIA=soundcloud][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media]

    [/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/media][/MEDIA]
    I loved the beginning. Hahah.

    Hahah. I found annoying changing the wind but never to the point of just crawling. Probably I tried and found the painfully speed without the right sail and tried it once but after that I pretty much stuck changing directions.

    The aiming and having to watch out, as awkward as it felt for you I still think it is about skill, about getting used to the game. SomethinG I like from tWW bosses is that sense of tension you get. You can't just stand still, the branches, the stuff is out to get you. I felt in real danger.Being on the run and trying to figure out how to beat it. Then when you know what to do, that's just half the solution, you need to have a strategy to be able to do it as much as possible without receiving damage.

    pretty interesting podcast. I see a lot of what you typed indeed overlaps with this but I a still glad you wrote it. makes it easier to comment.

    -------------------------------------------

    when I finally did borrow a copy from a friend and play it? The game LITERALLY put me to sleep. I've never been prone to take naps in my life. I was a spry and energetic 16 year old, it was the middle of the day, I'd gotten plenty of sleep the night before, and I was playing a game I'd waited to play for years.

    But the sailing in this game was so boring, that I fell asleep despite all of that.

    Honestly, that's enough for me right there. If a game puts me to sleep, it's a bad game. Or, at the very least, it's not a game well suited for my tastes. (Though given how much I loved the previous Zelda games, I think it's fair to assert the 'bad game' point.)

    It is quite a thing to say the game put you to sleep. For me the first impression I had with the sailing was the limitation. You had a vast blue ocean and you're itchy to explore. As far as you're concerned you passed your first dungeon, you have been through enough to understand the game. Sure boat is relatively new but nothing that hard to pick up with a little practice. So going a few tiles and being reared back because we must visit Dragoon Roost Island was truly frustrating. I felt like the follow without detours approach lasted way longer than in previous games.


    Which leads into another problem: cutscenes. Cutscenes, cutscenes, cutscenes. This game interrupts the action constantly, forcing you to sit through endlessly repetitive animations, boring narrative and mechanical exposition, and so many needless story segments. How many times do I need to see Link's amazed face as the wind changes direction under his command? Does he ever get used to it?

    I didn't mind the sailing in itself, not even the wind change, because once you control the winds is knowing where you go, point there and sail. The annoyance was that instead of point A to C you find in your way another island or secrets and you need to re-adjust. That the cinema is never shortened after the first few times beats me. At least HD remake seems to have shortened it but probably it'd be better if you could just skip altogether and just point where you want to go. They also added a sail cloth to go faster.
    I bolded part was just amusing so I wanted to make it stand out. Agreed.

    There's this puzzle. It's pretty simple. You freeze a slime guy, then you put him on a switch, and the switch makes stairs appear. Then you have to run down a hallway as fast as you can, so you can get up the stairs before the stairs disappear again. I figured the puzzle out as soon as I walked into the room. It's not exactly a hard puzzle.

    The first time I tried to complete the puzzle, it showed me a long cutscene of the stairs appearing. I couldn't control Link during the cutscene, so I didn't have enough time to run down the hallway. That meant I had to run all the way back, freeze a new slime, and try again. This time it didn't show that cutscene, so I made it alllllllmost to the end. But a Stalfos appeared, and I had to sit through a "Stalfos appearing" cutscene. During the cutscene, the stairs disappeared.

    If the cutscene hadn't happened, I coulda just ran past the stalfos and straight up the stairs, but nope. I had to fight the stalfos, run back down the hallway, freeze a new slime, put it on the button, and run back to the stairs a third time. This time there were no cutscenes at all, and I made it with time to spare.

    That's not game design. That's garbage. Gameplay in WW is constantly interrupted by those stupid little cutscenes, and they always break up the action. Frequently, this causes enough of a disruption in gameplay that the player fails in a situation where they would otherwise succeed.

    I am pretty sure I'll think of you next time I reach that area. I don't recall this puzzle in particular but I do recall having to do twice things because of cutscenes pausing me. I agree that they shouldn't make a cinema of every door closing and enemy appearing. The real cutscenes like when the sister is snatched are pretty cool, but I do recall feeling annoying to enter a new room and immediately being told, here is a switch, check this door, check this platform, back to you. Before you even had a chance to move Link the room had already been shown to you, all the exploring is out because all the important elemets are spelled out for you, heck, the animations are there to insinuate what the puzzle solution is.

    And while we're on the subject of dungeon / puzzle design, it's mediocre at best. A lot of the game's "challenges" are really just lock-and-key barriers. When you walk into a room and there's a high ledge with a target above it, you don't have to do any thinking to figure out what the solution to the puzzle is. If you have the hookshot you can pass, if you don't have the hookshot you can't. It creates the illusion of overcoming barriers, while really you're just uncreatively repeating the same action over and over.

    [...]Finally, there's the way [the grappling hook is] used later in the game, which irks me. You enter a room, there's a locked door. You look around, you try a few different things, but nothing seems to open the door. Finally, you think to look up, and there's a grapple-hook lever in the ceiling. It's been two hours since you needed to use the grappling hook. Nothing in the room indicated you should have looked up. It's just a dumb, time-wastey-"gotcha!" puzzle. There's no cleverness involved.

    If they'd wanted to be clever, they could have put a statue in the center of the room with a grappling lever on its tail. You'd see the statue as soon as you entered the room, and you'd know that there was something special about it. The statue has a lot of details, so you'd spend some time looking at it. You might overlook the fact that the tail is shapped like a grappling lever at first, but if you're clever you'd give it a try, and be rewarded for thinking your way through the puzzle.

    But no. Instead they made the solution painfully obvious, and simulated difficulty by placing the solution out of your line of sight. Whee.

    I see your point but I think TLoZ usually display this kind of puzzles. I don't particularly recall if tWW are way more often or if in OoT was more varied than that. Kill the enemies to open the door is a classic recurrence. Need an item to access is another. Feel free to remind me of good TLoZ puzzles. I am sure there are even in OoT (my brain keeps whispering the Spirit temple, but it won't give me a specific example).
    That said taht idea you came up with is pretty cool.

    There's also a weird amont of platforming for a zelda game. Zelda games aren't platformers. They don't include a "jump" button. The moderate amount of platforming sections that were included in the N64 Zelda games worked pretty well I feel, but they really ratcheted it up for Wind Waker, and it doesn't work for me at all. I kept falling and needing to start my whole climb over just because the twitchy, not-optimized-for-platforming controls just don't work for platforming. If they wanted to include a 'jump' button, that'd be a different story! I think a Zelda game that incorporated 3D platformer elements could be super interesting! But that's not what they did.

    I don't really recall that much platforming but it could be that I am just used to it so I didn't think much of it. I remember that in MM jumping to platforms felt odd, specially with Link frigging showing off with his different jumps. Just jump straight! I mean, don't get me wrong, I like the animation itself but sometimes it just didn't fit the mood or the angle.

    As for the Items..
    Telescope: Used it a few times, never really helped me to make things cleared at the distance. I used it to spay on the killer bees I think. It was funw atching the guy on the tree.
    Iron boots: Yeah, I even forgot we use them so point taken.
    Hookshot: I use it so little that I honestly forget tWW has it. I always think that it was substituted by the grappling hook.
    Grappling hook. I actually had fun with this but it was ashame it could only be used in approved areas. I don't remember which one you get first, but it would had made more sense to upgrade that.

    Oh! NPCs! Wind Waker is when Zelda NPCs started to suck. It's a pretty clear line of delineation, actually. Before Wind Waker, NPCs are grounded in the game's reality. After Wind Waker, NPCs are characters in a children's cartoon. The kind of character that's always loud and clumsy, because some white guy in a suit thinks that'll keep children entertained. I can't take modern Zelda NPCs seriously.


    Do you mean by design or dialogue?
    Would you mind comparing two NPCs to better illustrate your point.

    Boss Fights: Bland. Often the only difficulty in the boss fights is the difficulty of getting the controls to do what you want them to do.

    I can't recall most of the fights but I liked them. they were kind of short once you understood what the game was expecting you to do. Although I can't recall them all.

    The Opening: Aside from the dozens of cutscenes, the bit with your sister and the bird is alright. Until they send you to the forgotten fortress. Why is there a stealth section in a zelda game? It's awful. Obviously it's awful. Zelda isn't a stealth game series. This was a terrible idea, and they made it the first dungeon. That's stupid.

    Crap. Probably here I have an unpopular opinion but I thought it was a very interesting approach. You have no weapon and are trying to pass the enemies walking undetected. The problem with it is that the barrel thing gets old awfully quick once you realise it is not difficult to pass the guards just too damn slow.
    another gripe I had with the dungeon was accidentally falling on the lower flows because I didn't grab the rope in between rooms, it was a pain finding the way back to the above floor as it usually involved exiting the rooms and going up by the side yet again.

    Difficulty: The game overall has no decent difficulty curve. 90% of the game could be played while you're sleepwalking. Then you'll walk into a room that requires intense effort and concentration. Like that fuckin' gauntlet you needed to go through to get one of the triforce pieces. What was that? I mean, it was kinda tedious, but it was really fucking hard compared to every other triforce piece! Why?


    Can't recall the gauntlet thing, but I don't recall much of that difficult spike. I do felt the game overall felt easier than the N64 ones.

    No Index of hints: This just felt like a dumb choice to me. Why don't the hints the fish give you get recorded anywhere? Dumb.

    Agreed. I did question this many, many times.

    Talking to the fish to get map segments: I like the idea of making map charting a bigger part of the game, but I didn't like the way they did this at all. One, it required you to haul around a bunch of bait, which was annoying. But more importantly, you had to find the place that the fish was in each square, which meant you had to change the wind around a bunch so you could get to the fish. Dumb. Why not just have a bottomless bait bag, and be able to throw the bait anywhere in the square?

    I am not sure if it was to inflate something simple to make you feel accomplished or what. I would have enjoyed better the way you mentioned, however having to buy bait gave me an excuse to use my rupees and use the pouch. It is just annoying the whole memorise in the distance and then more or less guess where the fish is. Overall it didn't annoy me more than just the passing moment.

    Slow ship movement speed without a sail: Seriously, moving when you don't have a sail is too fucking slow. Like, why have this feature at all if it's going to move at 1/100th of Link's swim speed?

    I found it funny. I think it is mostly for sailing around the island to find the best point to approach it.

    The ghost ship: I really though this was going to be an interesting quest. I thought I was going to have to figure out what the symbols meant, and I was all excited about that. I actually did figure it out. Then I realized they just showed you exactly where the ship is on your map. Lame. Why give all those hints if you're just going to tell me?

    That's cool you deciphered them all. I don't recall how well or bad I fared into it, but from what you say it'd be cool they had made it optional or that somehow you could have shown you had figured it out and only then it marked the ship for you as a reward.

    Honestly I didn't mind the sailing as much as most people. I found it fun and having a huge ocean to explore was cool. However, maybe a bit more things to explore on each island would've been nice.

    Yeah, I really think some island were really empty there.

    The triforce hunt didn't bother me, safe for the really really really stupid mechanic where the glowy light showing where you should drop your crane disappears when you get close to it. What possible purpose does that serve? Especially when they make it SO DIFFICULT to make small adjustments to your position in the boat, due to aforementioned slowness of moving without a sail.

    I felt they would take the mark a little too soon, the problem being that moving slowly in the middle of the ocean with nothing on the sides to corroborates your position gets tricky. Specially during night time. I never really felt that bothered by it but I see your point.

    Like they were expecting we wouldn't notice the region lock or something. :rolleyes:

    The game never tells you there is a region lock either. It is like Animal Crossing when you're trying to go to another town. It simply states none of your friends have formed a team you can join. Even though you know your friend has just amde one and is waiting for you. The friend meanwhile in the lobby doesn't know, he just don't see the expected friend arriving.

    Hmmm I wonder what I can do in this regard


    You can help in differents way, for example, you're free to create more graphics members can use if they like in other forums, blogs, webs, etc.
    Or you can help spread the voice through your social networks. No one needs to do anything ridiculously big, any little thing helps. Like spamming gaia online with our url. Really.

    But in all seriously, if you have any ideas, let us know!

    Yeah, it's really messed up. This is honestly why I don't plan to get the game, because everyone I'd play with is from a different region (I'm in the UK, most of them are in the US).

    I am honestly regretting my purchase at this point and it is a real shame because I really wanted to support this game. I know Zelda multiplayers are not really cared for but with today's technology the potential to create an enjoyable online multiplayer is here so Tri Force Heroes seemed like a right time to be produced. Sharing a Zelda game with other people enthusiast for the franchise was something I was really looking forward to. Playing with my online pals and even family overseas was something I was looking forward too.

    Another thing @ShiroMZM brought to my attention while we were trying to play together is that the Spanish version of their official website mistranslated this:

    Quote

    ONLINE
    Go online via Wi-fi to team up with people from your Friends List or other players around the world.


    Into this:

    Quote

    "ONLINE GAME
    Connect to the Internet to team up with people from your Friends List or other players from any part of the world.

    ( JUEGO EN LÍNEA
    Conéctate a internet para formar un equipo con personas de tu lista de amigos o con otros jugadores de cualquier parte del mundo.)

    It may sound like minor differences but it is misleading potential customers to believe you can play with people from ANY part of the world, which in turn leads them to not suspect that you cannot play with all your friends from your FL. The original is also misleading but it is vague enough to get away with it, because once you know of the region lock it still holds true you can play with people from other parts of the world (not any, not every, just other parts) and with friends from your list (but they must be from the same region as you are). If it was the norm for Nintendo games online to be region blocked I'd understand but it is something unusual that past online 3DS games like pokemon, kid Icarus, etc didn't have.

    I am ticked, guys. Very disappointed with the approach they took with this game and I honestly hope Nintendo reconsiders and lift the restriction through a patch or something. Probably if enough people complain in Miiverse it might get Nintendo's attention, but who knows? I am pretty much resigned this game had potential and Nintendo cut its wings with this crap. Furthermore we didn't learn from them of this, it was just dished out by another website that got to play it to give us a preview. I wish I had checked it before in detail, as while the re-posts left out the Friend List having the lock, the source stated it pretty clear,

    Quote from Mark Brown @ PocketGamer.co.uk (28/sep/15)


    Also, you can only play with people on the same region. That should help with latency issues, but is a shame if you wanted to play with friends from around the world.

    Source: PocketGamer - Everything you need to know about The Legend of Zelda: Tri Force Heroes

    I've never heard of this game, but I will keep it in mind. Sounds interesting.


    Keep in mind I am not as classic Zelda orientated as you so YMMV on this one. Still I believe it is an underrated game. It was the one that paved the way for Zelda to take me. It is mostly played as a side-scroller adventure with a big zone you explore in top view. You get some gadgets as you progress and they help you reach areas you couldn't before. It also has differences with Zelda too, but the game itself I find it good.

    His opinions are all equally overstated and bland.

    Beyond the poop jokes and the exaggerated anger I do like AVGN for the information. I've learned a good amount of different consoles and games thanks to his episodes. There are some episodes I don't like, but I've never been a fan of shows showing diarrhea or vomit so in your face. Like those cartoons that keep the vomit scene going for uncomfortable long periods of time and taht's the gag, making you wonder when will they get done with it.

    Alright. My unpopular game opinions I can recall at the time...

    - The water Temple of Ocarina of Time is not difficult, at all. it is tedious but if you check your map constantly and don't forget certain chest of the second floor, you are usually good to go.

    - I don't care Nintendo calls Sheik a woman for being Zelda in disguise, I still believe that the character she was disguising herself as was supposed to be a male, so in that sense, Sheik is a male. Not saying that Zelda changed sex, just that she cosplayed as a guy. She crossplayed. Why is that people go up the walls when I say this and ignores that I am in no way denying Zelda's sex or that it is still her..

    - Rygar for the NES feels more like a Zelda game than the first Zelda and it is an underrated game.

    - Hardcore and Casual labels are mostly used just to claim some sort of superiority whether it is regarding the amount of time you dedicate to the hobbie or the franchises you choose to play. That the media and even gaming companies now have decided to adopt and use it to define targets is quite annoying because those terms are here to stay.

    - Brawl was not a bad smash game.

    - I didn't think the PH Ocean King's temple was as annoying as people made it out to be. I always tried to make the best record for te teletransportation points and they did helped to avoid doing all from beginning all the time.

    - Spirit tracks has a more involving sidekick and neutral guy, but the train was boring.

    I can't believe people let the crappy new battle mode system slide. Plus all the Gold Pink Purple Peach, Gold Pink Purple Baby Peach, Baby Luigi's Second Cousin Pink Bowser Gold Donkey Kong.

    The characters are dumb.

    I gotta agree with this. A lot. They have so many characters yet they decided to give us a lot of repeated ones. Even the DLC turned out to be Mario and Peach. Peach being the third adult one in the game. How about changing Mario and Peach attire the way we can select Yoshi's colours instead.

    The Battle mode was just plain lazy. I don't use often the battle mode but definitely the Nintendo 64 stages still great for it. Just using the same tracks seems very lazy. Being trapped in a way smaller area was half of the fun.

    I have never enjoyed the Angry Video Game Nerd.
    Not even a little.

    Interesting, I guess his humour is not your type. Or is it his opinions on the games he reviews?

    I've updated the first post to include the above info and also to show all the Pre-fixes we currently have. :) If you don't feel like Scrolling up, here are the new labels:

    Mostly for Feedback area.
    Bug: If you find any glitch, the forum is acting weird, use this one so we know it is something technical.
    Help!: If you have a problem and require our assistance, let us know. This include things like not understanding the tools to use the forum, if you can't find an appropriate area. A second use in the gaming forums for when you're stuck in a level or have any doubts.

    These are for shallow threads, like post funny images/videos/ etc compilations.
    Video: This will make easier for people to know what to find in your thread. For example we can share Flash videos of Zelda in Zelda Talk using this pre-fix.
    Music: Even if it is a music video you found in Youtube if the focus is the music (so it is not an AMV or video in itself) you can add this label.
    IMG: If your thread is mainly to share a picture use this.

    I made a test with someone I have in my friendlist from America we could make a team. So the Region block also applies to your friendlist.
    Also a Reddit user reported that in their demo they couldn't even do a local play with a 3DS being of a different region, so please take this in account if you are planning to get this game.

    To be honest, I am really frustrated about this. This decision puzzles me. I can understand when pairing with unknown people but it would had been nice to have the option. Furthermore I don't like that this lock not only extends to all the console but also does an IP lock. This means that, in theory, if you buy a console and travel to a different Region the game will be useless. It won't let you connect to your home region because of your IP and it won't let you play with players of the region you're in because of the console Region. Even if you find people near you that have the game you're screwed.

    For a game calling us to adventure with friends and other people, it seems to really be doing things backwards. What do you guys think?

    This is a very simple game to play and I have been itchy to bring it to you. I don't know how often it will be. It will depend how well it is received.

    Alright, so right now it's time to:

    SUBMIT CAPTIONS
    This is very simple. Just posted a reply to this topic whatever you think the characters are thinking or saying. The funniest caption will be voted by the members.

    You have until the 15th of November.

    [GALLERY=media, 36]TFH_012 - Dressed for the Ocassion by Kaynil posted Nov 1, 2015 at 6:47 PM[/GALLERY]

    Details

    Submit Captions: 2 weeks: 1st to 15 of November
    Voting: 1 week: 16 to 22 November
    Results: November 23
    Dates are in GMT +10.

    Prices: To be Announced.
    At the very least your names in the hall of the fame. If I get the medals plugin, your medal in your profile.
    If not I'll make you an user bar and add it to your signature. :)

    Wow, guys. Don't be so hurried into the idea of being into a relationship. Being solo also has its advantages. There are things you won't be able to do once you are living with someone else. I don't know what's up with deadlines to find love or get married. ;-P

    I thought not having someone since Feburary was a problem. It's probably just my teenage mind getting to me, though.

    I guess peer pressure must be getting into you. TIO, you have a lot of time to grow up and have a meaningful relationship, don't worry about passing months or years without it. Take things one day at the time. (n_n)

    Wow I'm an Angel ** cough**** cough**
    ** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**** cough**


    I'm going to open a donation box to get some some cough syrup for poor @Servo. Being an Angel must kill your throat. :lengua: