DEAD WEST: a fantasy western rpg setting with its own d20 rules that could easily be converted to 5E. Set in Victorika, an end-of-the-line mining town on the far side of a vast unnatural desert but with a much larger world detailed. It’s been two years since a civil war between the victorious “Shacklebane” emancipists and the vanquished “Trammellock” slavers.The nation of Carcassara is slowly rebuilding after the appalling devastation, haunted by the horrors perpetrated in the name of victory.
GOREBALL: Brutal bloodsports boardgame. Love letter to Blood Bowl, but with enough changes to rules and setting to be its own thing. small teams of 6 murderboys try to hurl an acidfilled grenadeball into the mouth of the opponent's monstrous goal. fun. bunch of stuff on my blog about it here:
http://gibletblizzard.blogspot.com.au/search/label/GOREBALL
SWORDS OF NORDHEIM: A 5E setting with strong ties to Norse mythology that I'm currently running and expanding for my kid and cousins' game. Of all the projects this is probably the least detailed but I have a clear vision for it.
TSAR'MERIKA: Originally designed as a WEG D6 rules + setting that could just as easily be 5E, it's a postapoc superpowers/mech/mutants rpg set in a frozen north america ruled by a god-like Tsar.
MUTANTOR: This ol' chestnut... a far future postapoc superpowers/mech/mutants rpg (sensing a theme here) that originally was going to have its own system, but would prolly be 5E now. "Weirdgrim stonepunk" was the tagline, but beyond that I think of all the projects its the one lacking in clearest direction and vision.
