Hey Kaynil, it never occurred to me to ask you this, but how does it feel to you having Christmas in the summer?
Like, I'm sure it's totally normal for native born Aussies, but you spent most of your life on the good hemisphere.
Also, my tree:
Hey Kaynil, it never occurred to me to ask you this, but how does it feel to you having Christmas in the summer?
Like, I'm sure it's totally normal for native born Aussies, but you spent most of your life on the good hemisphere.
Also, my tree:
I never took ZC out of my quick launch bar. But I've written 3 books, a card game, edited a fourth book, and contributed to half a dozen more in the last year.
Like, for reals, I got busy as heck.
Oh, and what am I thinking right now? My brothers D&D game got cancelled, so I'm wondering if I should work on my video game, or go play more Mario Odyssey.
Not a fan of that joke, actually. It's kinda transphobic.
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Why is he duckfacing in the thumbnail?
Wind Waker is a terrible game.
But yes, you are correct. You could even claim that the bird was going to Outset island because it was going to get Aryll. It has two claws, it can hold two captives.
I like discord for VoIP and video, but I generally only open it up when I'm meeting up with someone for some reason.
What a conundrum! I love Kaynil, but I hate Skyward Sword! Whatever shall I do?
If you want to help people understand jargon that is already in use, it is helpful to put definitions like this somewhere that people can find them.
If you want to create jargon for people to use, you need to use that jargon in some interesting context, which shows how that jargon will be useful to the community.
If you want to create jargon just for jargon's sake, and put it on a list for people to read and enjoy your wisdom, then you shouldn't do that. Doing that is lame.
I have been summoned! But I do not actually welcome you at all. I want you to leave.
I am bad at administrating forums.
It was 20 or more alerts for sure, I actually assumed they were just old threads and ignored most of them. But I'm starting to notice you tagged me way more than I thought, and maybe I need to start digging through those alerts.
Best Mario game since 64 as far as I'm concerned.
I beat the game awhile ago, and I'm going back to get more of the moons now. Though I'm a little annoyed with the way the shops work after you finish the story, where it lets you buy moons that are out in the world, but doesn't tell you it's doing that.
Mario Odyssey is a fuckin' great game. Like, it's been 20 years since the last Mario game that was this good. I'm not very original for saying that, but I want to get it on record before I criticize what I don't like about it.
But it has got me thinking. The basic formula of a Mario game is a pretty well documented thing. A new mechanic is introduced in a safe environment, then iterated on with gradually increasing complexity. Think about the first level of the first Mario game: you jump over a lot of pipes before they ask you to jump over your first pit.
It's a simple formula, but really effective at producing fun gameplay. In the more recent titles, the formula has started to be ever more on-the-nose. At the same time, the series has started to feel more and more hollow to me, which is why I've played fewer and fewer of them as they've come out.
Part of that is just the bloat and fatigue inherent in a series that has been ongoing for 30-some years now. It's descended into self-parody, which is really the only thing you can do when you're obligated to tell the same story so many times over. But like many other problems in video games, I think the core of it is that these games "benefit" from having too much disk space to work with.
In newer Mario games--including Odyssey--each new level introduces a new mechanic. Like always, it's introduced in safety, then an element of danger is added, then a twist, then a complication, and then everything is thrown together and amped up to 10, and when you get past it, you get whatever the game's cookie is. A star, a moon, the end of the level, etc.
That's all fine, but the weird thing is that they then throw the mechanic away, and start fresh with new stuff in the next level. Once you've played that mechanic's level, it'll never show up again.
In the older games, they couldn't get away with that sort of thing. They had to stretch a lot fewer tools over a lot more space, and they had to get creative about new challenges. Mechanics got mixed and remixed together in so many different ways, that by the end of the game the player had truly mastered them.
It's certainly fun, in Mario Odyssey, to play around with a new creature to posses in each level. But I don't feel like any of them are explored as deeply as they could be. They go by too fast.
Also, while I'm on the subject of criticizing this mostly-amazing game, it's bullshit that they brought the long jump back, but nerfed it so you can't grab on to ledges at the end. I get that they want you to use cappy to reach stuff that is far away, but that's dumb. They did the same thing in Sunshine, with the goddamn F.L.U.D.D. The joy of Mario 64 was having a robust and diverse moveset that felt natural to use, and then throwing the player into environments where their mastery of that moveset would be tested. It's one thing for later games to have a gimmick, it's another for that gimmick to encroach upon the naturalness of the moveset.
Shit, I coulda started drawing a pension?
No, not at all, it just seemed like a coordinated bit between you two. =P
I'm serious about the Valentines day thing.
If I go to the Discord chat, am I going to see a conversation about how funny it would be to tag me repeatedly in a thread? =P
For Valentines day: come up with a new zelda ship. If we google the ship you submit, and other people are talking about it somewhere, you're disqualified.
Convince us your ship is fuckin hot, in whatever way you think is appropriate. Argue for it, write slash fiction for it, draw porn of it, whatever.
The hottest ship wins.
I just have too much work to do right now.
Are you thinking of the Space Quest games? They star a dude named Roger Wilco.
So, is the master sword affected by the weapon durability system?
The original contra is a favorite of mine as well. Though I actually like Contra 3 for the SNES best.
I had an NES and a Commodore 64, in that order.