Link is a very rude young man.
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Link is a very rude young man.
You may or may not find this subreddit useful to you.
Kakariko was pretty barren. I figure that's probably where it could use the most NPCs. Maybe some talkative ghosts.
Once you get to know it pretty well, it does become clear that the majority of interesting overworld stuff was put in the light world. Even when there is interesting stuff in the dark world. it usually revolves around going back to the light world to access something cool there.
I'm fuzzy on the specifics, but there was some google money in there.
I had a very good friend when I was in 1st~2nd grade of Elementary school who had an SNES. He got the game shortly after it came out, and we played it together. The game seemed pretty magical to me at the time. I had played a lot of the original LoZ, but this was on a whole different level, ya know? I remember being kinda miffed the next time I visited and learned he'd played a ton of the game without me. Obviously I was wrong to feel that way, but I just wanted to be part of the experience so bad.
Years later, when I was 13 years old, I decided to hunt the game down. I'm not sure what prompted me to do that, actually. It might have been the release of OoT that got me interested in the franchise again? My parents wouldn't let me play OoT because of its obvious occult influences. (I'd get possessed by demons if I played it, ya know). For some reason, the older LttP flew under their demon-posession radar. Plus it was just more interesting to me, since I'd fantasized about playing it for years.
This would have been 2000, so I wouldn't have had Internet access yet. And even if I had, it's tough to turn cash into an Internet purchase in the days when adults were all certain that putting credit card information into a computer was a guaranteed way to get your identity stolen. An SNES was easy enough to find. I bought it from Software Etc. at the local mall. (Software Etc. being one of the companies that sold out to Gamestop eventually). I remember it was shrink wrapped in plastic along with two controllers and all of its cables. Game stores were magical back then, completely different from most of what's out there now. I'm pretty sure I still have the bag I carried it home in, somewhere.
The game itself, unsurprisingly, was the really tricky thing to find. I spent at least a week, maybe two, calling every place in the phone book that might sell games. I called game stores obviously, but also thrift and even pawn shops. Nobody had it. Finally I did eventually find a copy for $50 at a small hole-in-the-wall shop in the nearest big city to where I lived. I got my dad to drive me there, bought the game, and spent three weeks playing through it in my basement. It was the first game I'd ever acquired on my own, as opposed to getting it for Christmas or something.
Good times.
I wonder if you need the resources of a AAA developer at this point to make a good AR game. After all, a big part of the reason Pokemon Go works at all is because of the data gathered from Ingress. So there was literally a whole popular game that was required before they even had the tools they needed to make Pokemon Go.
I wonder how other developers will solve that problem.
Well now you're just being silly. The Dark World is colorful, it's got a rockin' soundtrack, interesting enemies, and the way that it connects to the light world is one of the really standout features of the game.
That said, it could probably use a few more NPCs, and some puzzles that don't relate to traveling to the Light World.
Obviously I'm a little behind here...why are we assuming his aging process is slowed?
An old/young switch could be really fun, actually. Time travel was interesting in OoT, and it's something they could probably do a lot more with on modern hardware.
Yeah, no Elder Scrolls game has ever held my attention for long. Mostly because of how awkward the combat is.
And here it only took about a year. x'D
Regarding your first point, I'd be curious if you can think of any examples. I don't recall getting really stuck anywhere on my first playthrough, but at this point I've played the game so many times that I don't know if I can even judge that objectively.
Regarding backstory, I completely disagree. The increased amount of story is one of the primary reasons I can't stand the Zelda series anymore. I play games to play games, not to experience stories.
But yeah, fuck the skull dungeon.
Never played Link to the Past on a SNES?
Still better than me. Never played Link to the Past on any console yet.
What are you even a fan of, then? It's not like any of the other Zelda games are that good. =P
We will see more AR games. I imagine we'll see the shitty ones in 1-3 months, and good ones in 1-2 years.
It'd be much easier to confuse real pots with fake pots than it would be to confuse real pokemon with fake pokemon.
I never actually did. My girlfriend had one when she moved in with me in early 2011, which I've used occasionally. Honestly though, I don't think I would have ever bought one if not for that.
Sure, no problem!
"Projects" is for anything that relates to the whole community. If you're asking for community participation, it goes here.
If it's just something personal you'd like to show us / talk about, it goes in "The Showcase," which is a subsection accessible at the top of the "Projects" section.
This is the most 'zilla thing I have ever seen.
I'm not a big horror movie guy. I'm too much of a baby about them. That said, I did enjoy "The Babadook," and "The Mirror" is on my watch list.
That said, slasher movies are fun. They fit better into the "action / gore" category than the horror movie one. Nightmare on Elm St, Friday the 13th, all good fun.
Wait, Olympia Rising is a Nintendo release now?
I backed that game on kickstarter like...3 years ago. I really pimped it too, I was going all over the place telling people to back it. I went in for $80 to make sure it happened. When it eventually came out it was kind of a dud.
I wouldn't be so quick to dismiss the philosophical underpinnings of the films.
Take the scene in the first movie with the oracle. A scene where Neo passes under a sign that reads "Know Thyself," and speaks with a woman who sits on a stool with three legs. She remarks on the pleasant fumes of the cookies she has prepared, and tells him something about himself that is only true when you turn it on its head.
"Socrates is the wisest man in Athens."
Whether you think it's hackneyed or not, the matrix movies were made with clear intention. Small details exist for a reason.
So a few years ago, I wanna say around 2012 probably, but maybe it was early 2013, I was playing in a weekly D&D group on Mondays. I was often immensely tired for these games, as they began just as I got home from a fairly demanding job, after sitting in rush hour traffic for 45 minutes. One day the referee announced that instead of our normal campaign, he had agreed to playtest something for Zak S, and that Zak would be sitting in on our game to watch us play, then he'd want to ask some questions at the end.
Now at the time I was only vaguely familiar with Zak. If anybody in the indie D&D scene is "famous," it's probably him, but back then I hadn't really read much of his work. And I was dead fucking tired that day too. My attention faded in and out over the course of the session, and I didn't participate beyond making some attack rolls here and there. When the session ended Zak chatted with the group to get a sense of what needed fine tuning, but honestly I was only vaguely aware of what had even happened, so I kept my mouth shut.
Years later, now being much more familiar with (and enamored of) Zak's work, I was reading his most recent book at the time, "A Red and Pleasant Land." The book was a big deal. It won tons of awards, and gained a lot of recognition even outside the microcosm of indie, retro-inspired D&D. If I had to make a guess, I'd say it's the single most successful product to come out of the creative movement that I'm a part of. And as I'm reading it, I come across the Harem of the Red King, and I realize I've totally been there before.
Turns out I was fortunate enough to playtest one of the most important D&D releases in recent years, but I was too tired to pay attention to it while it was happening. If it's true that luck is just an opportunity you were prepared for, then this was an opportunity I missed.
I don't have my copy with me at the moment, but I think I've even got my name in the damn thing.