I have to say, hotline is weird as hell. The gameplay is obviously excellent, the way it functions as a combination puzzle and shoot 'em up is ingenious, some of the music is really great, the art style is unique and boy is there a lot of gore.
The thing is - and I don't know if this sounds weird - but the "soul" of the game scares the crap out of me. Not that it's a game I dread playing like I dreaded the ravenholm level in half-life 2. It scares me because the flashing neon and the repetitive music and the weird-as-hell animal masks and the endless violence day after day, and the weird guy who shows up at every store you go to...it's grating on the soul. It's the first violent game that actually makes me feel like some sort of sociopath. I haven't finished the first game and while it's addictive and fun it's just so dreadful I have trouble playing it. The only experience I can like it to is when I first read "The Stranger" by Camus; that sort of cynical detachedness and glazed-over experience of murder is exactly the sort of terrifying existential black hole that keeps god-fearing philosophical types like me up at night. Of course, all of this is high praise, in a sense - because the game conveys it so well. It really is a work of art, in conveying something terrible and awesome to the player. And all of that through synthesizer bloops and pixel art. Impressive indeed.