Posts by 'zilla


    That sucks... it sucks so much it sucks a big fat wobbly man's sweaty nipples. Is there no contract or clause that makes this illegal? FOUR days?? That is intensely disrespectful. I can't believe they did that to you all!

    Here's hoping 2017 only gets better!

    As for me, I didn't get the job or any other job for that sake. I'm running out of money and I don't know how to pay the March rent yet. I got one application posted now, but I'm extremely overqualified and I haven't heard from them.

    I visited my parents for Christmas. My mother had been running around the house making everything red and putting Santa dolls and silly penguins and moose everywhere.

    Since I live very far north, it's very dark around this time. We also don't have the Thanksgiving or Halloween holidays, so we go all in for Christmas and we put up lots and lots of lights inside to banish the dark. There's candelabras and glowing stars in the windowsills and lots of candles, all warm yellow lights and no flashing ones. We had a real tree and used the same decorations we've had for decades, many hand-made. The weather was mild and we didn't get any snow, but we did get a bit of hail and a storm.

    We had a lot of food and everybody had to fuss a lot to do all the preparations. I made different kinds of cookies. We traditionally open presents on Christmas Eve, but this year we did it on Christmas Day too because the whole family couldn't be there the same day. I got several home-made and edible presents, which makes me happy because I don't really want stuff.

    There was also a lot of board games being played. My sister-in-law loves to play and win, so she used any free opportunity to get us to play.

    It was a good holiday this year. I've not been in the best mood lately, and I'm very grateful of this occasion to be part of something.

    You should attach that as an uploadable file, just in case the filehost goes down or removes your package.


    That is my own web host, so I have full control over it. I put it there because the file was too big for a normal upload on the forums (2.3MB)

    If I can bother and if it fits in, I might put it on GitHub later.

    Thanks! Today I spent some time to make credits animations from scratch. I'm also putting a Facebook share button for the final score, if I can make it work properly. Plus some tiny tweaks to improve the gameplay.

    I should have it ready just in time for Christmas!
    Okay, here goes. I'm letting you guys at it first!

    --> Teh My Room Adventure FOAR.2 <--

    I haven't done a lot of testing, but I've done many playthroughs. Please let me know if there are any visual bugs of otherwise obvious ones!
    I've made a tiny version of TMRA as a demonstration of the engine. This can be used to make new games!

    I'm putting it out there in case I don't make a graphical interface to make it even easier. Making a room adventure this way doesn't require programming skills or detailed syntax knowledge. It requires having no code phobia, good copy-paste skills and an eye for details. It also requires a web server.

    If any of you want to give it a try, I might be able to help you out and host your game.

    Here is it:
    Teh Room Adventure Starter Pak!

    The new version is now fully playable! That sure went faster than expected.

    While the gameplay is complete, I haven't yet made the intro, the endings, or the hint function. Once I have, though, and after a bit more testing, this is ready to go online.

    Then I'll assess how much work it would be to make a graphical interface for designing the game. Configuring in the code directly could be just as fast, but that is more prone to errors.

    I'm attaching an example of the game code. The first image explains what a polygon can do when it's clicked. (The photo field loads a new scene.) The second image is a real example including updates as the game progresses.



    ]It's almost finished. The only thing missing now is making the endings shiny. I'll do that and look at that polygon bug, and then I'll launch Teh My Room Adventure FOAR.2!

    Oh and cross-browser testing. I almost don't want to know how messed up it might be in other browsers, haha.

    Fi is a tricky character. It's interesting how the game designers decided to combine technological/scientific elements into the fantasy-esque world. Of course, this is going even further in Breath of the Wild. But it feels a little strange that a goddess would make a very fancy robot. If the divine is technological, is it divine anymore?

    Realism would of course demand it. A goddess can still only create something that follows the rules of the universe. Fi is durable and will always stick to her purpose. Given this line of thinking, it makes sense that the mechanism of her speech could be affected, but there is little reason why her pronounciation would be robotic. That assumes limitations of software – but the design of Fi would probably be limited rather by the limitations of physical design, by hardware.

    Anyway, I agree with the choice you made, and I think Fi was pulled off well!

    Thanks! I looked around for a while, but in the end I found a way to remake the original icons.

    The progress today:
    - New and transparent arrow icons makes the game look good again
    - Only relevant navigation arrows will appear with each scene, the rest will be hidden
    - Added all navigation information for all scenes
    - Added 20 photos' worth of polygons into the new version, almost a third of the scenes
    - Improved the code and file structure. The game engine is kept in separate files from the configurable game data.


    Definitely doable. This is fun!

    - The item bag is starting to take shape. It can be opened/closed, and it displays the stuff you have picked up. Using and mixing is not yet functional.
    - I've added all of the clickable polygons, and will soon start adding complex events and behaviors that change throughout the game.
    - Discovered a bug in the polygon checking. Somehow, one point is dragged all the way to the left side of the screen, so the click area becomes too large. Will try to sort this out.


    - The item bag is almost fully functional. All that remains is item mixing.
    - NEW FEATURE: items are clicked to grab them, and then clicked again where they should be used. Notice the floating fish in the second screenshot!
    - Progressive game events are now working. Currently, doing this requires some introduction and programming know-how. Hoping this might be made simpler.
    - The new version is working up until getting Dragon Power level 1.
    - The game is currently 50 kB of code. The engine itself is less than 20 kB, while the game data makes up the rest.


    Today I've got:
    - A graphical polygon design tool for all the photos
    - Polygons can be clicked to trigger navigation, picking up items or activating events
    - Scenes are referred to by names, the actual photo may vary depending on what has happened

    Editing is done in the backend code atm, including these files so far:
    - navigate.php, manages dynamic navigation options in every scene
    - pointers.php, manages dynamic mapping from scene name to file name
    - One file for each scene defining the polygons and what happens when you click them

    - Message box is functional. It pops in and out when needed, chops long messages into pieces, and it can display icons and play sounds too.

    It's getting complex. About 400 lines of PHP, 200 lines of Javascript, 100 lines of CSS and 50 lines of HTML. Next up is the item bag!

    I'll also need to design some new graphics, most notably the navigation arrows, since all I got are screenshots from Flash. I suck at graphic design, so if anyone's up to the challenge, let me know!

    While you're trying to figure this one out, I'm having fun cooking up TMRA without Flash. So far I've got:
    - Navigation arrows working when clicked
    - Clicking on photo is matched against polygons from a list, to tell if you've clicked something important
    - Game progress stored in an encrypted cookie

    Not really a proof-of-concept yet, but I'm thinking it might work. The only thing that is tricky is things happening when you hover, like the clicky pointer. Implementing that might leave traces in the source code, which enables cheating!

    This is amazing, I really like it. I've watched episode 1 and a bit of the last one so far, and it's like the game had voices all along. Zelda's voice acting is especially good, and Groose was pulled off surprisingly well.

    I'm investigating whether a TMRA could be made using just PHP and AJAX. Flash was nice because it had a graphical interface for drawing polygons to click on, but it was also quite cumbersome to make the games that way, because I had spread the code across many separate frames. Plus, installing Flash is not an option.

    If I figure out a way, I'll try to design an "engine" that can import game data and photos. I already have a brief walkthrough on how I made the games and structured the data. If that makes it easy, I might make a new one one day.

    Well, this one really is from the Proterozoic eon. It's the last one I made, 7 years ago. I've had eight other rooms since then, most of them during some December, but these have passed silently into the night without a new TMRA.

    BUT. Yesterday I found a bug in the high score database. It has prevented new scores for six years. Now I fixed it and that means your accomplishments will be remembered.

    Since 'tis the season, I might as well plug my own holiday-themed game.

    http://tmra4.cerapter.net

    It's something I cooked up ages ago, using photos from my student dorm and what little I knew of Flash scripting. It's a kind of point-and-click game. Some have found it addictive, and it is definitely frustratingly illogical. But if you find the fox on a rock, he will give you hints!

    EDIT: New and improved version is up!

    Teh My Room Adventure FOAR.2

    There's two things I find that really sets this miles above other video game remixes.

    For one, this features actual musicians playing actual instruments. Violin, flute, guitar, trumpet, piano, vocals, of course ocarina, and many others. It's a big collaboration that has taken years, and could never have been cooked up digitally. It's not a full orchestra like Nintendo and others have done before, but I think it is a lot better than that. The musicians are good and they're really capturing the mood of the music, something you don't always get with the orchestral tracks imo.

    And most importantly, the composition. It neither copies the melodies nor waters them out. The composer has greatly expanded the soundscape and the emotional range of the music, recreating the story in a darker and richer tone. It's certainly a lot more complex than the originals. Other remixes really try, but I've never heard one that reaches this level of skill.

    There's an older Majora's Mask remix album by Theophany. It's from 2012 and it's also on Youtube, although a different channel. I'll leave it to those interested to seek it out. It's more melancholy than this one.