Posts by Sardonic Pickle

    I think you guys in Australia call it the Mega Drive

    We do yar.

    I need more games for my Mega Drive.

    As far as the SNES goes, for some reason we skipped it as a kid. Went straight from the NES to the N64. We didn't even know the SNES existed until we saw one at our cousin's, but it didn't occur to us that it was the "new Nintendo" for some reason.

    Anyway, I have one now and a few games. My favourite so far would have to be Yoshi's Island.

    Man I want Secret of Mana so bad. I have the US version, but obviously it won't play on my EU SNES.

    • Sandboxes are overrated. Not every game benefits from being a sandbox. Some of the best games ever are linear games.

    Yay someone else agrees with me. This is my first on my list then.


    Quote
    • PC Master Race.


    LOL

    Anyway here's mine:

    • Super Smash Bros. is a highly overrated series and is only really good for when you're drunk and with friends and there's nothing else to do. People talk about this series like it's a profession, they praise it as if there is no other multiplayer game series that comes close to it.
    • Skyrim is long, tedious and although I finished it, it became a chore after a while. In fact...
    • The bigger/longer the game doesn't make the better game.
    • Metroid: Other M is actually an enjoyable Metroid game. Besides the sub par voice acting, I didn't mind the story. I loved the 2.5D gameplay.


    That's all I can think of for now.

    I prefer Super Mario 64 over Sunshine, but Sunshine is in no way a bad game. Nostalgia aside, M64 is a fun game, with fun levels and the castle hub world is well designed.

    M64 is indeed overrated when people say it's God's gift to gamers and praise it as flawless. I only prefer it over Sunshine as it's a true representation of what a 3D platformer should be to me. It's basically that. The 2D game design of the classics, brought into 3D. Some of the stars are just fun to get.

    Sunshine's levels, although fun for the most part, just got a little bland for me. Plus the awful final boss fight and giving Bowser etc voice overs made my ears cry.

    Fludd was cool though and I loved that element to the gameplay.

    Quote from LinkSkywalker

    I do own Galaxy, but at this point it's sealed up in a box. I'm currently playing a number of other games, but with you and Sardonic both telling me how great it is, I will absolutely make a point of trying it when I have the opportunity.


    56854117_zpsfmxp6loi.jpg
    ...I couldn't resist.

    I was making a Youtube joke because "That Guy with the Glasses" is a famous youtuber. =P


    I can not believe I didn't get that >_> I'm a fan of his.

    I won't be posting my videos here until this school year ends. That's when I'm going to start uploading videos again, because I'll have finished my Digital Arts 1 class by then. I plan on being a Let's Player of sorts. Kind of like PurpleRodri and Chuggaconroy, if any of you have ever heard of them.

    Can't wait to see em :D

    Agency is a powerful motivator in games. Most games have always had two end states, success and failure. Star Fox added a a third end state to every level: the partial success. It was just enough extra possibility to get us way more engaged than we would have been in a linear progression, BUT, it wasn't so many possibilities that we were affected by choice paralysis (a flaw in many modern games). Nor did it affect the quick-paced, linear nature of the gameplay.

    Linear gameplay with nonlinear progression is a really great combination.


    It makes me wonder if Star Fox was the first to give that combination.

    I beat the game a bit ago, by the by. I eventually got a better handle on the controls, but I maintain that the game is sloppy. Primarily in the way it combines various elements.

    The levels are pretty well designed. They're classic mario with new twists, which works for me.

    The powerups are also pretty well designed. They feel 'right' for a 2D mario. The right blend of new mechanics that don't sacrifice the simplicity of the gameplay.

    But the two elements don't work together at all. I love sliding around on the shell, but never once in the whole game did I ever find an area where I was really able to use the shell. More often than not, I died more easily with the shell than I did without it. And the super giant mushroom thing? Fuck that noise. In the first level, the test level, everything is set up for you to use it. But you almost never get that powerup again, and when you do, what good is it? Half the time I used it I ended up getting completely stuck because there wasn't enough room for giant mario to move around, and he couldn't smash through walls.

    It feels like the guy in charge divided the team into groups, shouting "Alright, this is NEW super mario brothers, so we need NEW STUFF! NEW NEW NEW!" But then none of the groups actually talked to each other, so their new pieces don't fit together. It's the kind of mistake I'd expect from someone throwing money at a problem (Mario is stale) rather than coming up with a real solution.


    I need to play it again to remember it. All I know is multiplayer sucks in those games.


    Dude. Pitch it [emoji14]

    Ocarina of Time's water temple was hard.

    Man, even last time I played that game, I thought "Well, I'm an adult now. Certainly this won't actually be challenging THIS time."

    But naw, man. It's still a confusing maze of a dungeon.


    I haven't tried it in years, I'm curious to see how much I remember of where to go.

    It's disappointing, because a lot of the scripts mentioned in the movie sound really interesting. I'd be curious to read some of them.

    The movie itself is bad, for sure. But I get what you're saying. For those of us who lived in that time, the idea of a video game movie was too revolutionary not to leave an impression on us.


    Yeah exactly, I even accepted Yoshi for the way he was. He was just a normal looking Dinosaur. As well as Toad being this human guitar player. Back then, I didn't care.

    My brother and I used to pretend we were the Super Mario Bros and people we didn't like were the Koopa Kids. So it wasn't a far stretch to see Iggy as a human, or even Koopa himself.

    Like everything, it comes as part of the morale the parents teach the children, what's good what's bad and why. Eventually we all get our chance to develop our own morale and question what we think is right and why. I don't think it's a big deal.

    Yeah, in most cases the person grows up, thinks for themselves and let's say they don't believe in their parents' religion, and they're accepted. Which is good.

    But there are the cases when the child thinks for themselves, rejects their parents' religion and are shunned from the entire family and friends. They're the cases when religion needs to disappear.