Posts by fiercediety

    MM wins over another thing and that is the feeling of playing it again. As soon as I completed MM I felt like playing it again, but the same didn't happen with OoT.

    OoT is just the traditional Zelda type game, and that's what makes Majora's Mask a unique experience.

    When I started MM I was disappointed by the 3-day system so didn't play it for some time. But then I picked it up again and saw how it was important.

    Anyway, it feels weird talking about a game that was released when I was born! xD

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    I agree with the rest. Don't let other creations discourage you from starting. There is nothing like let your creativity flow doing something you care and feel passionate about. You don't have to aim to make something extreme, so I like you are setting your sights in something more defined. I am sure you will learn a lot. Hopefully you can bring it to fruition even if it takes longer than what you anticipate. Making it because is what you want to do. Forget self doubts and go with it, one step at the time.
    In addition, don't underestimate the satisfaction and the excellent learning experience than a project like this can bring you. This can only be the beginning of a new love and bigger projects, or at the very least a portal to know more about yourself.

    Keep us tuned! I'd love to hear about how the project is going. :^o^:


    Thank you! The progress may not be speedy because I'm alongside working on a new mobile game in Unity, but I won't leave this project! Thanks for the encouraging words!

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    Well, Zelda Classic exists, and that's a lot further along than most projects. And a Zelda Maker project was shut down by Nintendo before it rebranded as Legend Maker and set up a Kickstarter campaign.

    But you should keep going anyway. You can never have too many game making tools, especially where Zelda games are concerned!

    Oh.. Zelda Classic is as old as I am (It was started in 1999... I came in 1999)

    Seeing it discourages me because I am a novice programmer and I can not even think of making such a program as they have made Zelda Classic.

    But still I want to go on... My program will be a simple & easy LTTP-like dungeon maker, not a fully fledged Zelda world maker. That's what I have planned and what is feasible by me.

    Thanks for the positive reply, yes, I will continue and not stop. (I hope so)

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    Hi everyone,

    I'm making a Zelda Dungeon Maker called The Legend of Zelda: Creator of Time. Using it you will be able to create and play Zelda dungeons similar to Link to the Past. Same graphics as lttp.

    But I searched on Google and I see that there is already such an application called Legend of Zelda Maker or something similar.

    That project is under development too and it allows you to make a world.
    Far advance than what I am making.

    I haven't played it, and I won't.

    So, my question is, seeing that there is already such a program, should I stop? My heart says, I want to continue. But what do you say?

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    It's possible, but not conclusive. Time travel is complicated. I mean, when you travel back to Young Link (YL) era, you emerge at the point in time when you left. So, when Guru-Guru says YL messed up the windmill, it might well be true even in the one timeline. From your point of view, YL might not have messed it up YET, but he WILL DO. From Guru-guru's point of view, it's already happened.

    You could say that's impossible, because it's Guru-guru's words in the Adult Link (AL) era that allow us to go back and mess up the windmill, creating a grandfather paradox - but then it's possible that YL would have learnt the song of storms anyway had that not have happened (even if the gameplay doesn't present that possibility to us). I'll admit it's a contradiction though, because there are other things in the game, like the deku seed platforms, that don't appear in the future unless you plant them in the past, suggesting that YL has no effect on AL era unless you go back and actually do the stuff yourself. So, you've that on your side.

    But, I see that as a continuety error on the part of the game. Because how did this second timeline come to be in the first place? How did the sages know about the other timeline in order to send Link there? Either a) YL could mess up the windmill originally, in which case no need for a second timeline, or b) he couldn't without Guru-guru's information in AL era, in which case we get a paradox. Also, even if an alternate YL messed up the windmill, he could have done it after Ganondorf entered the sacred realm. And does this mean an alternative Link is created every time we plant some deku seeds and change the timeline? One AL for the timeline that the platform isn't there, one for when it is.

    For me, there's just too many questions - I'm going to have to stick with 'the game writers messed up'.


    The game writers did not mess up.

    I am a developer myself and I understand the developer point of view. They are Nintendo. They make games. That's it. They're not creating a REAL universe. We don't have to use our brains for something that is not even real.

    Their task is to create games, that's it. We then think of it as something real and try to calculate how it happened. We created illusory things in our brain. Nothing of that is real.
    And of course the games aren't real too.

    So, nothing happened. It was just a damn game! LOL. :) So we shouldn't be that serious about it.

    In the OP I was just trying to make it up as a story. Nothing to calculate or worry about, just some idea. Let's just stop here.

    Peace

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    You become the Adult Link. You talk to Guru-Guru (If that's the correct name of the Windmill Hut guy). He teaches us Song of Storms and tells us that 7 years ago Link messed up the Hut.

    Link never did it 7 years back.
    This gives us the idea that somehow Link reaches another timeline when he is kept for 7 years by the Sages. That's where the Young Link messed up the hut. In the second timeline.

    And then the Real Link goes back to his Timeline to mess up the hut there with Song of Storms.

    And what about the Young Link from the second timeline, who at first messed up the hut? He got trapped in evil power when he entered the Sacred Realm with Ganondorf entering it too.
    Then he became Dark Link.


    Anyone?

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    Glad it worked out well, @fiercediety. I appreciate lots you came back to tell us what you did to make it work. If someone else runs with the same problem, hopefully this will be useful for them. (n_n)

    Also, you found us through tapatalk? Score!

    Yes lol [emoji16] It's a great forum. [emoji106]


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    I'm playing Majora's Mask 64 on my phone, using Mupen 64 AE+ Emulator. I finished the game, and I played the game using Save States and not the in-game save. Now, I heard that it saves after The End and I can play the game again and I would also have the fierce deity mask. So I reset the ROM, but the save's not there. There's an old save I did at the owl statue at Great Bay.. If the game saves automatically, then why isn't it there? Please help me. I can do the ending again.

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