The Spirit Realm
Finally, we’ve reached one of the biggest subjects on Skyward Sword. Reiterating what I said in the previous segment on Design, Skyward Sword was created with two things in mind: the Motion Controls which made the game combat focused, and story. Skyward Sword is very story driven, they started with the premise of the game being the origin story of the Master Sword and went from there. Some argue this game executed story in Zelda better than any other game to date, and that it also had the best character development. I disagree. I admit it feels like they did try to put emphasis on story, but the end result falls short.

The plot didn’t really come together easily at all. Besides the idea of exploring the origins of the Master Sword, another concept was showing the creation of Hyrule. For a long time, progress was hard to gain during development because many contradictions to established lore came up. (The game still has contradictions, but there could have been a lot more.)…

The plot didn’t really come together easily at all. Besides the idea of exploring the origins of the Master Sword, another concept was showing the creation of Hyrule. For a long time, progress was hard to gain during development because many contradictions to established lore came up. (The game still has contradictions, but there could have been a lot more.)…
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