As we all know, Majora's Mask has always been the eternal underdog of Ocarina Of Time. That is what I'd like to discuss. Why is Majora's Mask considered to be the underdog of the N64 Zeldas?
Well, I'll state my personal opinion about this.
There are several facts that were constantly disliked in the Majora's Mask.
Mainly the 3 day thing, less interesing storyline, according to the majorirty, as well as too horrible character developement.
As for the 3-day thing, It was generally disliked because of those particular events that were actually only possible on some times of the day. For example, saving the Old Lady in (East) Clock Town. I don't precisely know if it's really the eastern part of the village, though But anyway, this events takes place at Midnight of the First Day.
At times it was very irritating to go over a temple as quickly as possible, you didn't have much time, considering that one hour is relatively fast over.
Therefore, players had to save in the temples. However, when saving in a temple, it causes trouble sometimes. Since some things (Ladders for potential shortcuts, et cetera) will disappear once you save. Of course, you can simply activate the switch back so that the ladder, (etc?) re-appears.
Personally, I fancy MM's storyline than Ocarina Of Time's, it was fairly more original.
This time, Nintendo didn't use their actual concept for a Zelda game and simply created a new one. Chapeau. Basically, the normal way of Nintendo to create their Zelda Games is:
- 3 small temple
- Master sword
- More Temples
I assume we notice the big difference now between Majora's Mask
and Ocarina Of Time.
Now to discuss the character development.
Nowadays, I frequently hear/read many opinions about Majora's Mask character development. It seems Nintendo rushed their asses off to complete it.
Subsequently, I asked myself: "Why would MM's Character development be bad?"
In fact, it never was bad. Simply because many people consider "adding new characters" as rushing your ass off.