- Official Post
I keep hearing this phrase. 'Immersion.' An immersive game is one where the world around you falls away. Becomes a dull background that you don't really notice. You forgrt you're pressing buttons. You think 'I am running. I am jumping. I am shooting.' I've experienced this a lot.
But for me, it has always been the result of a game being engrossing. Shovel Knight and World Of Warcraft are immersive to me. But increasingly, I see the word 'immersion' used as asynonym for 'realistic.' It seems not to be about how good the game is, but rather, how internaly consistent the game is. I've seen, for example, people complaining about lighting breaking immersion becausea room is too well illumiated for the light sources present. As if the game needs to be a recreation of reality, rather than...well, a game.
Far be it from me to daclaresomething 'bad wrong fun.' But I confess, this trend seems to be producing some really dull game design ideologies.
What do you think?