I approved of the thread because it seemed like you were giving an update from a past post, but looking again, I am not entirely certain we've crossed paths before, IchorStudios-OOT2D. I'm going to be clear and say I don't appreciate the first post basically being a we are trying to create a community so come join us, kind of advert. Of course if you guys do try to interact with us as well, then it will be a better look.
That being said, I do want to talk and hopefully hear more from you guys regarding the project. Zelda Community has been lucky to have seen some cool projects being developed through the years so we're always eager to hear of what Zelda fans are cooking up.
OoT 2D has been something going for a while and it sounds like you are picking up the project, or at least the idea since it is basically starting from scratch in order to create its own assets instead of relying too heavy from the ALttP vibe.
For anyone interested, this is what they said at their website:
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The development team currently consists of just Josh doing the artwork and his brother Harry doing the programming. They are looking for new talent, so if you’re interested in making Zelda pixel art in this style, you can get in touch by using the links below.
The game is being developed in Unity, which means that it will be playable primarily in web browsers. However if the project takes off, it still has the opportunity to be ported to other systems.
The game is going to be released in stages. Initially, there will be a demo that only plays up to a certain point (eg. Ghoma). After that, they’ll continue making newer versions with backwards-compatible saves that add on top of the base. The game will also be expanded upon that with some standalone minigames sprinkled around that will be integrated later into the game, the first of which is available to play now.
They also plan on adding more features to the OoT than just try to replicate the original game in 2D. There’s going to be jokes, memes and just generally adding in their own twist on the game. There’s also post-game content with its original plot and dungeons, plus a boss rush mode and two difficulty modes.
The team’s website can be found over at Ichor Studios, and their status updates can be found on their Facebook page. The page is updated quite often, so that’s the best place to know how things are going.
I also like that you allow us to sample the mini game of the treasure chest, it helps getting a feel for what the team is aiming with the game, and it is a fun way to spend time and getting on board with the idea.
I also like that the game is being released in parts through a base game that can be updated to incorporate the updates without losing your save file. A big point of pressure is usually having to work most of the game out before releasing a demo and people growing impatient. I think this approach you're taking will be helpful on both sides to have something for people to play while you guys work on the rest.
So, from what I am reading in squid's page, the last one died in 2014 because Nintendo took down the download file and pretty much left clear a Cease and Desist posture. If I am understanding correctly one of you were involved with the one before, so what things are you planning to do to minimize the chances of a strike, besides the graphics update?
You mentioned you were only two members right now, how many members would it be ideal for the team working on this fan project?