Posts by Kaynil

    As an update, they eventually got back to me on twitter and opened a case for me. They were pretty nice about it and severed my ties with the other account when I said I was fine losing everything gained on it. So now I got the right accounts too! :D

    Also, that Network mode from Scott Pilgrim game, seems to be for rewards. You don't need to link to play the game online with others which us a huge relief.

    Just an update, me and my son still play the Wii U because Nintendo has yet to release Wind Waker or Twilight Princess on the Switch.

    Some years ago, I'd think those games were coming but if they don't say anything in February, I doubt we will have them.

    I didn't like the limited editions and yet, I know that if they offer me those games for the switch, even limites editions I'll go buy them. I'm part of the problem.

    We still got the Wii U connected and it'll be for a while, even if I don't use it as much, all the Zelda games HD and virtual shop you can play there plus Skyward Sword through its wii player makes it pretty good for Zelda fans.

    Every time you complete a mission, you will receive weapons as rewards. Some will have "seals" which can be common or uncommon attributes. There seems to be three levels of strength normal, +, ++.

    Then you can use weapons to feed into the main one of your choice through fusion. I tried to level up a weapon with the high re-sell seal. Still same price. So I am now wondering if it is even worth it to level those up ir just sell them as soon as you earn them.

    Ah, well. It seems I made a mistake some time ago. I could swear I had linked my Kaynil Nintendo account to Ubisoft back on the WiiU. Then again on the switch while playing Just Dance 18. Then, I think a year ago, I ended up linking my secondary account. I think it was when I was setting my mobile as a possible controller where I ended using the wrong account.

    Now, even if I unlinked it, Ubisoft is keeping the record in such a manner I can only link back to it and no other switch account.

    I suppose they do that to avoid fraud and re-sell if accounts or something. I really made a big mistake linking it.

    It'sjust a bummer because I bought Scott Pilgrim vs the World, and there's a mode called network and now I am afraid I can't play multiplayer online with my primary account.

    I'm even considering deleting it and start over as a last resort. For now I used twitter to DM their support account.

    But yeah, if you link, just make sure you got the right one, as you won't be able to change your mind.

    To be completely honest, I didn't know that post publishing depression was a thing until I read your entry. Then I read some and thought some more and I think it makes sense, even though the reasons for it can vary from person to person. It is good that at least now you kind of know to expect it and trying to deal with it without letting you be paralyzed by it.

    Hopefully, for the next book, you'll be able to do that and let go through some parts of the process.

    I know I am quite late with it but still, congratulations for having published that book. I think it is really cool. Is your target audience seasoned Role Players or just anyone can enjoy reading about these monsters you came up with? I think it is really awesome that you are using something that you have had an inclination, based on what you wrote about the age you were already doodling monsters to fuel a book out of it and share with world some of them.

    I have enjoyed "count to 10,000" threads on other forums. Particularly when folks are only allowed to use images for the numbers they post.

    Like you said, it serves as a reason to check in regularly, and a sort of default space for casual chit chat when the forum is slow elsewhere.

    Being January and all, there's a counting game we can do, and I don't see why not let you guys use images if you want.
    While counting up is simple on its own, I think having something that helps us push for it is also a good idea. I think it helped the past game. We got pressure on how fast things could change if the other gender managed to bring a few more players and we were trying to enlarge that gap and race for the goal.

    So I decided to bring the counting version that gives us a goal and a time limit to get there.

    Let's see how far we can make it.

    Count to 2022 before the year 2022

    I've been listening to the channel Kaynil posted for a good little bit now. I am really digging that chill vibes, ye olde musik stylings.

    Glad to hear it wasn't just me, haha!

    This one honestly works so dang well

    Thanks for sharing that one, I like the little changes to the bridge, and how the lyrics don't really need as much alteration as other songs, haha.



    Oh, I also think it interesting to bring this other video of her in which she is singing an actual piece from the 12th century.
    I think it is quite interesting. I'll add below what she said about it in the description of her video.

    I've come to have a strong preference for games that don't have metagame difficulty selectors. I feel like whenever I am asked to select a difficulty up front, I pick the wrong one. Either I pick 'hard' on games where it's far too punishing to be possible for a first-time player, or I pick 'normal' in games where it's entirely too easy to be a fun challenge.

    I guess it is really hard to make a universal set. Depending on what we play and our skills, it can be that you and I can have completely different experiences in the same difficulty level of a game. That said, I too am bad at gauging what is the right difficulty set to optimize my experience with the game. Sometimes hard means that I am going to get thrown around without much of a chance to understand the mechanics.

    Growing up, I used to shoot for hard, just because I needed to validate my ego and feel like an accomplished skilled gamer. Nowadays I tend to go with normal by default and only move upwards if I feel I will enjoy that. With this game, I based my choice on the past one where I had to increase to hard to collect and unlock a few things, so I felt it was still within my level, even if I had to grind more.

    I started in normal and then moved to Hard. I figured I could switch to Very Hard and then replay older missions to farm for more valuable loot and EXP.

    But seems like joke's on me, since the material quality and drops won't change, apparently to unlock skulltullas I need to use normal for the first and hard for the second, and other than rupees and a bit more EXP there is no much in the way of post-mission bonus.

    So I guess I'll just drop back to normal for now. :P

    Of course, I not very well informed. I just read some comments in Reddit and GameFAQs while trying not to get spoiler. So maybe I got this wrong.

    Anyway, what difficult are you playing?

    I made the votes public and retractable.

    So I am loving Hildegard Von Blingin and Agal the Bard.

    Hildegard has a nice singing voice and adapts the lyrics to fit the medieval context, which creates some interesting pieces.

    Here's "Somebody I used to know":

    Agal, doesn't do vocals often, and instead tries to reproduce modern music utilizing medieval instruments.:D

    To be honest some songs work better than others since tempo is not affected, so part of it might not sounds like a typical old song even with the old instruments.

    This is " Crazy Train"

    I suppose I understand what you mean, though TBH I prefer it when games aren't balanced too exactly.

    Honestly, I don't like a heavy hand on how one is supposed to play. if it is a solo game, who cares someone finds a loophole and wants to use it? If you want to breeze through to farm specific items or because you care only on the story and not so much in juicing every character, that shouldn't be a problem so long I am not affecting another's person gameplay without their consent.