Posts by Kaynil

    It was fun, although I was expecting more news about the NX. Nintendo was very reserved about a console that should be less than a year away.


    To be fair we were warned there wasn't going to be any news about the NX.
    Although I agree it is an odd move not to build hype around a console that is about to launch. Hopefully they will advertise like crazy during the last months before the year ends or something.

    It makes sense to me. The idea of a fourth piece seems completely arbitrary and made up, but your explanation makes sense. Not sure there's much else to say - the person seeking the triforce can be represented as a piece trying to fit into the middle of the triforce. Yep. Makes sense to me. I wish I had some in-depth and enlightening commentary... any takers?


    I appreciate your comment. I think that you actually commented even if it wasn't something fancy is a lot more encouraging than receiving not comment at all, hahah.
    Glad it made some sense. :)

    It is not very common to jump the gun with all the quotes and new information that has been revealed in The legend of Zelda: Breath of the Wild.

    One of the biggest misconceptions is the idea that we can simply 'wake up' and march straight towards the last boss in our initial gear.
    It has already been made clear we will need a certain item to be able to leave the initial area, so while you probably won't have to follow straight to a T all the initial missions, you will still need to play some before you can be equipped in a way that that you can actually make it far if you're deciding to go for that dash.

    It also brought in people the fear that they might accidentally skip segments of the story which doesn't seem to be the case, since Aonuma quote is clear talking about a choice. You can bother getting familiar with your surroundings and the lives of the NPCs around you or you can just dash towards the main game. Most likely if you are used to talking to NPCs and obeying instructions (like the voice that guides you at the start of the demo) you will be fine.

    I just think it means that this game won't give you a sense of dread over starting over because of long tutorials of things you already know and you will be able to trim the fat if you know what you're doing or don't really like wasting time in little side quests and the like. Surely not everyone will be willing to complete the 100+ trial challenges.

    I am a huge horror movie fan. I have been building a pretty decent horror blu-ray collection... Here is what I have


    That's a pretty interesting collection. You have quite a few I have not heard about.
    Would you consider clockwork orange a horror movie? I liked that one and the original psycho. Although I never thought of them as full on horror movies.
    Another one I like, since I see you have the Carry and the Shinning is Misery. :)

    Hey Dotty! Pleased to meet you!
    I like your avatar. I remember the commercial.

    Following the tradition, I must ask you the...

    GOLDEN QUESTIONS!

    • What's your favourite Zelda game?

    • What was the first Zelda game you ever played?

    • What is the thing from "The Legend of Zelda" that captures your attention the most?

    • How did you find our community?


    I hope you enjoy your stay. Don't hesitate to create new threads or reply any one taht gets your attention. :)

    I still can't believe we used to hang around PoP and now you are working for Volition. It's incredible and I agree with Pickle. I am very happy you have made it so far and I am excited to see what you guys develop.
    After P.O.P. I just didn't imagine we'll be interacting again in a community. I am very happy and honestly looking to catch up. I am glad you and Dave kept in touch. :)

    And yes. I'll be with @Sardonic Pickle to get this game on day one!

    I just stumbled across this and I thought it was worth the share.

    According to the gameplay footage, BoTW has more of ambiental music than a proper melody to go with the field. For those patient enough, some chimes can be chained together to reveal some familiar tunes, at the very least this is one that has been spotted:

    The Song of Time also known as song played in Ocarina of Time inside the Temple of time.

    I am not much of a horror movie goer and I tend to annoy people because I will laugh at some points in the movie. I don't mean to be derisive, and I it is really difficult to help it. I don't really talk bad, I just chuckle.

    Most of the horror movies I recall them from my childhood. Back then the religious ones were the ones that used to get me the most, like the exorcist.

    Well, it seems like this rumour might be getting more plausible. We've got the 100 mini dungeons confirmed, there's a definite technology vs fantasy theme, dynamic weather seems to be included...


    Yeah, when they mentioned exactly 100 mini dungeons, it made me think back on this thread.

    do you like the idea of only 4 main dungeons? At first, I didn't like the sound of it, but I loved MM. Having only 4 dungeons meant each compass point area could be expanded into an epic quest of its own, and reaching the dungeon felt like so much more of a climax. In games with many dungeons, it's a bit like "Oh, it's another dungeon. Whatever."


    I never really thought of that.

    In BotW, just 4 main dungeons is still too vague of a thing. The first impulse to me is to link the number of dungeons with the story, which might be a completely wrong assumption. MM was short story but the side quests and reliving the same 3 days is what padded it out. BotW doesn't have the urgent vibe, it feels like the game wants you to take as long as you want around. We also know that is plausible to run from beginning straight to the final boss. I think these 4 dungeons are actual key landmarks of Hyrule. If Aonuma kept the idea of dissolving the line where the dungeon starts and ends, I think there will be some main zone that will serve as these 4 'dungeons', but that they won't have a traditional dungeon look, probably more like SS kind of areas.

    I haven't learned my lesson. I still taking forums for granted.

    "I swear is not the vodka"

    Remember guys when HCA closed? When the Great deku tree Forums died? When The Sacred Realm decided no more? When Zelda Gamers went bye-bye? When one morning the Anubis Boards was no more?

    Remember Gamercrossfier, Twilight of Heroes and the refugee communities starting after the fall of beloved communities because the community couldn't deal with the idea of losing a home, it is happening again to another community and while I am not a core member I can't help to feel bad for it.

    9gc6m0.jpg I didn't post that status, by the way.

    So, my last status from last year was when I finally decided to join the place. I knew of it for years. Heck, it was around before I moved to Australia. Steady growth and the owner a familiar face everywhere. If there is a board I would like to take as inspiration to make ZC big, this one would be one of them. There was always something going on the boards and advertising in every place I visited, in addition I saw the owner also chilling in other communities, varied ones. This guy's life was dedicated to the place. You could feel the big care for it.

    Here is the shameful part, if he hadn't send a massive email to advice of this, I would probably wouldn't had noticed in time. I planned to return and get more involved with wober and other communities, but I have had things preventing me from taking a more active role online. If I cannot be online here in my community as much as I think is the ideal to, then I will dedicate much less to the rest.

    I visited a couple of times and I had good times. people were friendly to me and I spoke my mind as I do, in some threads. I joined a few contests but a part of me is sad that in all the many years I was online I didn't try to get involved and now it is closing.

    The owner at first basically just posted the new you see in the advice all over it. The rest of the staff didn't knew what was going on so they all panicked and thought it was a hacker impersonating the admin. Staff was revoked and a few other changes occurred but eventually it was cleared up that it was real. A decision had been made and there is no turning back.


    Honestly, I couldn't ask J to change his mind, I know I wouldn't post as much as I have. I was a visitor that had a good time and good memories, but I so well known what is like to be part of the core. To dedicate thousands of your posts in a community you feel safe and call home. To make those strong bonds. I know how much this hurts for them. It makes sad.

    I think, honestly, what attracted me the most to wober was not the community in itself but to know it was the project of that friendly person. Since he always was making silly jokes and greeting people, I think many of us missed just how much managing the community meant to him. He reminded me of another person I knew who also would worry sick about her community well being, trying to come with contest ideas, with how to increase the activity if it started to wane, in how to control the drama spilling around. It was an active community but only a fraction of the current one. Dealing head on with this for years takes a huge toll on you. My friend just obeyed her whim and deleted the forum in one go, this guy here, was selfless enough to fight that desire and just put the notification. He could have 'handled' it better, as people still felt disrespected by him cutting ties even with the staff, but considering that he probably was not in the state of mind to deal with it and just how easier would had been for him just to delete everything and be gone in smoke, he gave their community more than enough time to learn of the situation and migrate to where they will.

    Everybody is worried about the community that they seem to miss what this mean for the owner. To reach the point of closing a project you defended multiple times, even when other people offered you money for it, a project so dear to you that you invested so much time and effort, it means something really cracked inside. it could had been sudden to us but it was something that must had kept him awake at night.


    I've seen it over and over in the past, owners loving their projects doing so much for it and getting burn so badly that they destroy everything linked to it, instead of wings they got chains. Guys, this is one of my mental locks. It is why I get scared of the idea of aiming to make ZC as big as ZU as soon as possible. I don't want to pressure ourselves to the point of driving us mad and hating something we were meant to love. Zelda Cavern must be nurtured with love and it will grow slowly but steadily. I apologise I have been utterly 'chill' but in order to give you my best I also need to find again my own rock. I have now all the time but being unemployed is seriously mining everything else. Couple that to dealing with some personal matters that have come one after another this year and well. I am not good hiding when I am feeling crappy.

    I guess this is part of why this resonates with me, it is calling back a lot of feelings. Not just about online communities but of the owner himself. I feel bad I never tried to reach out to him. As usual I never started conversations but he did try to greet me anywhere. It is the kind of people you think you know but then you realise you really know nothing about. It sucks. I just wonder for how long he was cheering everyone else while feeling bad on the inside. I feel like maybe I could have done a bit more for him.

    A lot of this is probably just me projecting my own feelings over his own words. I am pretty good at doing that. I left him a message on the community and he gave it a like. I teared right there. He gave me a signal that he actually came across it. I really do wish him the best to gain back his peace and be the kind of person he wants to be.

    I decided against making a whole thread for this. I don't even know why am I posting it here instead of livejournal or something, I guess it is that stupid wish for connections that makes me hope someone recognises where the screenshot is from, while the other part of me is concerned that is stupid idea that will make me feel like crap if it happens or not. Same reason I am not linking directly or typing the name here (although you can figure things out with the screenshot) so google doesn't pick it up straight away. Also out of respect for J, who called out scavengers coming to advertise to his place I won't mention Zelda Cavern there on the days it has left.

    Alright, feel free to carry on now.

    This is Nintendo's Playlist with everything related to BotW they have released in their channel so far.

    I am honestly super excited about this. I think it is a step in the right direction. It is jumping back to the very first zelda and what they wanted to convey with it and then take a further step to bring it with today's technology. They killed their darlings and let go things we have come to expect from the saga, and so far it looks like it works. it really works well.

    Not long tutorial or semi branches that only gives you the illusion of choice when at the end we played the same story. You wake up in a cave, go out and have to work your way out for survival and learning what's going on. By experimenting you learn new things like useful recipes, strategies to take out your foes, unexpected tools. You explore, discover, learn and tackle what and when you want. They say you can even skip straight into the final boss. This is exciting because it means that your first playthrough is going to be yours, unique and different from anybody else. That is friggin amazing!

    Also the Slate powerups Link collect are really clever. I like how they are not just for the building you found them in but they become another way o interact with the open world, and instead of obvious arrows or hints, it is up to you to see what can react to it and experiment. The gameplay showed a girl using a boulder to shield enemy attacks, lighting grass on fire to take advantage of the wind direction and have it spread that fire into an enemy camp. During every moment it really feels like there is not 'one right way' to do things.

    Also the animations look so smooth. I love how in the menu screen Link reflects how is he withstanding the weather. Shivering Link is just plain adorable, the animation is so nice and smooth. It sounds like a game that I'll be popping up just to have fun way after I had defeated the main story.

    Last:
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    Zelda Breath of the Wild is all that is on my mind right now. (n_n)
    I didn't watch the second day but I stayed up for everything regarding Zelda BotW. I don't know how much of that I missed by the end of it with the huge lagging and my body screaming to go and sleep. :lol:

    I didn't really feel excited about a new pokemon game. It is not them, it is just that I feel overwhelmed by them.

    Mario Party Star Rush seems interesting with the changes to the formula. I am not going to run for it, but it seems nice to actually have freedom to strategize your steps in a grid kind of map.


    As for other announcements:
    Axiom Verge has all the look of a Metroid game.

    Severed is probably another one that really got my attention, and apparently it isn't even a new game and came for the PS Vita before.

    Runbow Pocket also seems pretty interesting with the color mechanics for the platforms to be accessible or not.

    I've never tried Jotun: Valhalla Edition before, but I think is cool it is based around Norse mythology.
    And speaking of Mythology, Olympia Rising also seems interesting.
    Lego Dimensions... well, it is pretty interesting crossover but I am not that attracted by it or the Minecraft one.

    Ever Oasis sounds interesting but I don't find it it particularly gets my attention. maybe as more trailers come out and more things get revealed.

    The name for the until now known as zelda Wii U/NX has been revealed as The Legend of Zelda: Breath of the Wild. I think there is plenty to be excited about!

    [GALLERY=media, 73]Link mounting a horse - The Legend of Zelda Wii U / NX by Kaynil posted Jun 14, 2016 at 6:53 PM[/GALLERY] [GALLERY=media, 74]Archer Link, bow down by Kaynil posted Jun 15, 2016 at 7:09 AM[/GALLERY]

    • The animation seems pretty smooth.
    • I like the idea of trying to find ingredients and cooking them to discover different recipes.
    • I am assuming from the trailer you are able to tame wild horses!
    • Link needing proper clothes or food in order to survive extreme weather.
    • The Sheikah power abilities are pretty cool and clever. I like how they are useful for the open world exploration and not just the areas where you find them.
    • Setting things on fire and making things go BOOM!
    • Koroks are back!!
    • Getting frigging Wolf Link from Twilight Princess as your partner if you read the amibo once a day is pretty rad.


    [GALLERY=media, 75]Korok in Breath of the Wild by Kaynil posted Jun 15, 2016 at 7:11 AM[/GALLERY]

    As we are a Zelda community, I figured this one is worth the direct hook.

    Guys I am so excited about Zelda Wii U / NX. The trailer showed plenty of neat little things! In general I am liking the direction for the game, it seems gearing more towards exploring and having us build our own journing by finding weapons and clothes, getting better ones and learning to upgrade them.

    Oh, and they talked about pokemon for a good while but I didn't pay attention because my mind was somewhere else, namely in trying to relive over and over the Zelda Trailer.

    At this point this is just basically an assumption.

    [GALLERY=media, 72]Link Climbing - The Legend of Zelda Wii U / NX by Kaynil posted Jun 14, 2016 at 6:53 PM[/GALLERY]
    This image was released not very long ago and it has opened an interesting question. Is it just an artistic liberty or are we seeing to a new skill for our young hero?

    I am inclined to think it is indeed an in-game ability, even if we lack any real details on how it works. It might be of limited use of tied to a game item or milestone. What do you think?


    UPDATE:
    Nintendo Treehouse has shown beyond doubt that it is a real mechanic and one we'll probably use a fair amount of times if we desire to, in order to explore.
    It uses the energy gauge, but I am fine with that.