Posts by Silent Lion

    No, I think Zelda has always been a little westernised. Since the idea of a young hero with a sword (knight style) going after the big bad monster and saving the princess is pretty western. Some people think Twilight Princess has too much 'anime' in it. I don't really give a toss to be honest, I like Twilight Princess. People are so critical of things now, everyone is a game designer without a qualification.

    It's always had a western feel to it, that's why it's done so well in the western market. If it was Final Fantasy like, then it'd be way too eastern for some people's tastes and they wouldn't be interested in Zelda. It has still some eastern stuff in the animations and such, but the games are still phenomenal.

    I voted "No" but I don't think it's stupid to think either way.

    I take your point, but I think "Western" is the wrong way to think about this. The Zelda series has always been a love letter to Western fantasy tropes. From its very inception, the series has been as European as a group of Japanese people can manage to make it. =P

    All very true. As far as the change in music style goes (if indeed there is one and it's not in my head), it seems to be a result of what Kaynil said about limited console memory in the past and maybe because as any composer or musical enterprise ages it tends to become more generic.

    I must admit, I quite liked the epic LOTR-y feel of TP, and the Ballad IS beautiful.
    Ok then, putting it aside for a moment, can I ask a new question - would you like to hear future Zelda music becoming a little more exotic, or staying the way it is?


    I like the ballad of the Goddesses. I never really stopped to think just how much it sounds like other music with its up and downs but considering that they arranged that piece from Zelda's Lullaby's inverted notes, I found it like a brilliant way to represent old and new.

    I had no idea. that's actually awesome.

    Quote

    Maybe more details and comparisons might help us out. My ear is not as trained and frankly I probably lack more knowledge on what makes western and easter music style.

    So this is a little tricky because I don't actually have much knowledge of Eastern music, I guess I just meant odd music. This might take a bit of waffling, so I'll stick it in a spoiler.

    SL waffling

    It's the chord sequence / bass line. When a song wants to sound poignant or beautiful, it'll use the chords A minor, F major, C major, G major, often in that order, but you can also go Am, G, C, G (as in Ballad of the Goddess, listen to the bass in the background), and sometimes C, G, Am, F (which is really just the first one I mentioned starting half-way through). The even more waffly bit, is that you can move the whole lot up and down the keyboard. So that Am, G, C, G? You can move the whole lot up to Cm (C minor) so long as you move everything else up the same amount (making it Cm, Bflat, Eflat, Bflat). It'll come out sounding exactly the same, and I'm not sure off hand which note the Ballad starts on. Look up 'four chord songs' on youtube and you can find medleys of popular songs that use the same chord sequences. As far as Hollywood goes, Hanz Zimmer uses these sequences a lot. That's why the main themes from Gladiator, Pirates of the Carribean, Transformers, all share a sort of common identity, they sound like the same composer. It's also a matter of intruments, and I think your point about space is probably true, but I liked the fact that the sounds used were a bit quirky.

    I gotta have food, I might come back to this :/

    Size zero modelling could be on the way out. People have campaigned against it for decades, but it seems now there's actually some progress. The French parliament have been drawing up plans to illegalise the emplyment of ultrathin models in France, and restrictions are being drawn up for the UK. I think it's fantastic news.

    Some sources:
    http://www.ibtimes.co.uk/frances-plans-…intless-1492311
    https://en.wikipedia.org/wiki/Size_zero
    http://www.dailymail.co.uk/femail/article…-Week-thin.html

    RPGs are so much better on PC. So many buttons, so many quick options, and the mouse is so much more convenient [trial adjourned]. Oh, and sitting with your face in the screen like a gawking junkie.

    But PCs aside, I was a ps2 man. I'm too boring and poor for more recent Sonys. Don't know much about Steam, except Terraria, which was stupidly addictive.

    So, one of the things I loved about OoT and MM (my first Zelda games) was that the music was slightly odd. Brilliant, and so perfect for the mood and setting, but just a bit unusual. And that made it seem like a unique place with a strong identity. But, as the series progresses, the music gets more and more hollywood theme-y. Like the Skyward Sword theme - beautiful, BUT... it isn't quite Zelda, know what I mean? It sounds too much like any other western game or movie - where's that quaint oddness that makes it what it is?

    I forgot about the PC! That's a close one. So many hours playing Thief and Morrowind. And one or two of you might remember Nanotank, Dark Forces (the first one) and Red Baron, but maybe I'm getting ahead of myself :lengua:

    I really like TP, but it does have its flaws. At first, I hated TP. Because OoT was my first Zelda game, with MM soon afterwards. And fanboys who fall in love with something always, ALWAYS hate the sequels. Because it's not the original. People who were introduced to the series on TP tend to love it. Just saying. I think Nintendo were trying to create that epic OoT feel again, but the reason it was so epic is because it was many people's first 3D adventure. The forest is pretty cool and gnarly with its world-building and then HOLY SHIT THIS FIELD IS HUGE! 3D space stopped being shocking shortly after that, hence TP's downfall.

    Actually, like WW, TP was TOO big. Hyrule field on TP sucks, thank you very much. Why? Because it's empty. OoT and MM overworlds are full of holes with cows and weird enemies and wealthy vultures and actual stuff. TP's field is just a bunch of nothing that takes too much time to cross.

    But the horseback combat is engaging, and there's a real sense of role-play as you explore the realistic landscape. It's very absorbing from that point of view. As you gain skills, the swordplay is pretty engaging too. I'm glad they used WW's engine for that. Lots of options, very dynamic. And ball and chain is ace! And use-once items? I used nearly every item several times over.

    Plotline is, well... variable? LS is right, intro is WAAY too long and domestic. I like his background, but maybe one cutscene showing him working and then starting the gameplay with going to the sword guy to get tutorialled up - that would be cool. Having the herding stuff as a minigame to discover would have added a lot of depth and feeling, instead of it being mandatory (and thus linear). MM had it right. I felt very connected to Clock Town, but I didn't have to spend hours catching fish or whatever. There was variety. TP's intro didn't feel like I was really interacting with the landscape or discovering anything, just running around in circles reading text. Link as a wolf is cool, because wolves are cool. I never considered it beyond that until now. But that cutscene with the enemies dropping and making the twilight shield to block Link is so tedious! Do they have to play that each time?

    The stuff with Midna and Zelda being introduced, and then Zant's awesome power is some of the best Zelda stuff going. And the sense of history - the ruined prison in the desert. So that's old Gerudo desert from OoT? What the hell happened to the poor Gerudos? Did they all get locked up in a haunted, infested hell-hole? Is that a trace of oppression and racism daring to be expressed in a Zelda game? Deep stuff, man. Here's a concept - what if the boss arena in the desert dungeon is in fact the same boss arena from OoT's Spirit Temple, and the Hylians turned the Spirit Temple into a dungeon in a cruel twist of cross-cultural irony?

    But then, like everyone says, Zant becomes mad and defeatable. Like, in that final Zant battle, why doesn't Zant just pick Link up with his psychic powers and drown him in the lake? And Ganondorf was stupid. I like the idea, Zant being an echo of the whole living weapon of Ganon thing introduced in SS, and Ganon having developed into this spirit that can be prayed to, but he isn't around long enough in the game to be compelling - it relies entirely on the player having knowledge of the series, and it fails.

    And another thing. What's the twilight thing all about? I just don't get it.
    "I'm so scared!"
    "Why?"
    "I don't know, I'm completely unaware of my twilight situation, everything seems normal, AARHHHHGG!! SCARY!"
    "So, everything's fine?"
    "Look, a rat!"

    They could have made more of the different terrains. Like in OoT, you have to revisit the main areas numerous times in the adventure, and you grow attached to the world. There should have been more on the volcano, more in the ice realm. All that vastness, no applications.

    So, style, general combat and gameplay, items and sense of backstory win it over for me, despite its gaping holes. It's a little dodgy sometimes, but I like it.

    The problem with the skins idea is that (if I've got it right) the color of Link's hat would be dependant on the skin of the poster - but really you'd want it to be based on the skin of the viewer, otherwise it's a little pointless. And that sounds a lot harder to achieve.

    If you have to do it manually, you don't have to do it all at once. You could add one extra colour set every couple of months if you have time.

    Quote from Claraviolet

    I don't have any luck whatsoever. So, even if something good happens, something else will just make it disappear.


    And along comes the obnoxious guy who says "All you need is a positive mental attitude!" True, man.

    It's not money I need, it's time. Like if I wsa that guy from About Time. I already have more things I want to do and learn than I can fit in a lifetime, with the doors that money would open up I'd explode. But having said that :)

    I'd buy a great big house in the countryside, and secretly build a network of tunnels and catacombs underneath the grounds for hiding things and people and with it's own pump-railway system for getting around quickly without creating an electrical trace. I'd have jacuzzis and steam rooms and DECENT INTERNET >( and a state-of-the-art music studio. It'd also have a martial arts room.

    Then I'd have a smaller house in the town for actually being involved in life. Just a bog-standard three or four bedroom, nothing mansion-y. But it would also have DECENT INTERNET!! >>(

    And finally I'd go travelling, like loads. In luxury. I'd visit everyone I know abroad, then pay for a luxury cruise to drag my wife to all those places that are too rough and ready for her to want to visit.