Powerful. Like I can conquer death.
Posts by Lace Sabatons
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Pixar movie.
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I've never necro'd a ~13 year old thread before.
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I did not like it at all.
The protagonist has a straight-up abusive family, and over the course of the film learns the lesson that...they need to submit to their family's abuse.
The fact that the family stops being abusive at the end is entirely incidental.
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I had not seen it, so thanks for sharing. I honestly wouldn't have expected Unreal to be a good fit for OoT, but this looks pretty mechanically faithful. The lighting and textures are a bit muddy for my tastes, but that's a nitpick.
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That is some lame cropping.
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RaspberryPi all the way.
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Yo Kyde , the rotating topbanners are friggin' great. I particularly enjoy seeing a lot of the older art in there. Every time I come here I see a new one, and they give me a grin.
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I'll probably buy this on my next paycheck.
Would love to hear your thoughts when you do.l
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It would be nice! Like I say it's not a big time investment by any means, and it's fairly cheap, so it's not difficult to play if anyone feels so inclined.
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Yeah, I'm just gonna get a RaspberryPi to play old games on my TV.
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I find myself drawn more towards finite video games these days. Something I can play intensely for 3-6 days, beat, and put away feeling like I've had a complete experience.
The Hex is exactly that. I beat the game in 12 hours, and it's hard to imagine it taking much longer than that for anyone else. Better yet, it's a game with something interesting and insightful to say about games. It communicates with every tool at its disposal: gameplay, art choices, dialogue, all come together make a point about ego, the relationship between players and developers, and how we destroy the things we love.
While this is primarily a narrative game, it's not lacking for interesting gameplay, with an emphasis on "interesting" as opposed to "challenging." While it technically has platforming sections and fighting sections and whatnot, it's really more of a puzzle game. It drops the player into different games in completely different genres, usually with pretty sloppy controls, and the player needs to figure out how to exploit the game's failings to succeed. That is to say: the challenge is in figuring out what to do, rather than in executing it. There are a few exceptions to this, and they can be frustrating, but it really is only a few. Not worth avoiding the game over unless you have actual physical limitations that would prevent you from using a mouse around with moderate speed and precision.
It's from the folks who made Pony Island, by the by. In many ways it feels like a more fully realized version of Pony Island. It has the same underlying perspective, the same meta textual flare. The same trick of presenting you with a very tedious way of playing the game "properly," then offering you a "cheat" that is more quick and more fun.
The game is very recommended. I learned about it from Jim Sterling's game of the year list, and it well deserved its place there.
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I don't see any reason to be skeptical. I guess I'm not tech savvy enough to really grok what's happening here, but this sorta thing isn't unprecedented. Mario Land 2 has a similar sorta thing:
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Honestly, I don't really play it, it's more my wife's thing.
She hasn't seem to have had any trouble. I think they patched that shit before Christmas.
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I've never liked Smash brothers very much. In particular the recent entries have been getting more and more bloated, more and more melodramatic.
That said, the gameplay seems solid. My girlfriend is enjoying the heck out of it, and I've enjoyed the bits I've played.
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Aside from a couple creaks and pains, I am in all ways better now than I was 10 years ago.
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'40s don't seem quite so bad.
'50s scare the shit outta me =P
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It is.
In fact, I don't think you really are here. I suspect you're a ghost.
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