What do you think of Call of Duty's yearly release cycle? Personally, I'd like it to be 1 game every 2 years. I feel that would make more sense and be easier on the players, especially if they're going to be pushing shop bundles for skins and such.
Call of Duty's yearly release cycle.
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1 game every 2 years would certainly be a more manageable pace, and hopefully allow their developers to work at a healthier pace.
As a general rule, I'm not interested in a game that is built to be replaced by a future game, which all the CoD games are.
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Hard agree. I think it will give more of a chance to really juice the game and build more anticipation for the next one.
It kind of reminds me on how at one point we started getting assassins creed game one after the other and some people got burnout.
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Hard agree. I think it will give more of a chance to really juice the game and build more anticipation for the next one.
It kind of reminds me on how at one point we started getting assassins creed game one after the other and some people got burnout.
Exactly. Their counterargument though is "There's 3 different development teams making different sub series though." Yeah, but they all use the same engine now so they all more or less feel the same.
I really think 1 game every 2 years would do wonders for the series, I mean they already milk the hell out of the whales with microtransactions constantly, so it's not like they wouldn't be making bank for an entire year. Plus now with game pass, they've already lost a chunk of folks who would've pre-ordered each year so I don't see the point in the yearly release anymore, TBH.
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I feel that one game every year is just too much, and seeing how stale most games have become over the years, I am surprised that they have not changed it to this yet.
I used to get excited for new Call of Duty releases, but after a while, it pretty much became the same old thing each time, and I lost interest.
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I will say: I do think there's a lot of value in making a game that requires you to develop a set of tools, then making as many games as you can using those tools before the tools start to look dated. Some great games have been sequels developed in that way: fallout 2, New Vegas, Majora's Mask, etc.
Though I'm not sure that even really applies anymore for games like Call of Duty. Video game technology has basically stopped advancing.
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I will say: I do think there's a lot of value in making a game that requires you to develop a set of tools, then making as many games as you can using those tools before the tools start to look dated. Some great games have been sequels developed in that way: fallout 2, New Vegas, Majora's Mask, etc.
Though I'm not sure that even really applies anymore for games like Call of Duty. Video game technology has basically stopped advancing.
I agree. They claim the next game will be on a brand new engine, but they said the same crap about Modern Warfare 2019. Feels like every time it's Infinity Ward's turn to put out a game they 'reinvent' the engine the game is built on and then force the other 3 studios to use that same engine, instead of their own preprietary ones that they know like the back of their hand.....
and that, in lies the problem now with a yearly release........ Each developer used to have their own engine and it made the games from that srtudio feel uniquely theirs......example:
Back in the day you could tell by the look & feel of a CoD game which subseries it was, whether it was Infinity Ward's Modern Warfare series or Treyarch's Black Ops series, you could tell which was which by how they looked & played.
Now, with every game under the same engine (created by Infinity Ward) All CoD games despite which subseries they come from or which developer develops the game, feels the same.......
the CoD series as a whole needs a hard reset and Infinity Ward as a developer of said series needs to be let go/fired.
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